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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E doing it for you?
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<blockquote data-quote="MerricB" data-source="post: 4479898" data-attributes="member: 3586"><p>"Once the objective has been established, consider how well the party playing will suit the needs which it has engendered. Will the characters have the means of accomplishing the goal? Is it well-balanced, so that it can cope with typical problems expected in the fulfillment of the objective? Will it be necessary to find mercenary non-player characters of hire men-at-arms in order to give the party the necessary muscle? When agreement regarding these and any similar questions has been reached, each participant must ready his or her character, but preparations must be made with the welfare of the whole group in mind." - AD&D PHB, page 107.</p><p></p><p>"A party wishing to attempt this adventure should contain several fighters, at least one or more clerics and magic-users, and at least one thief." - Slave Pits of the Undercity.</p><p></p><p>"It is recommended that... you give your players a chance to survive by observing the following: 1. The composition of the party must be well balanced with respect to magic-users and fighters, and at least one thief and two clerics should be along..." - Vault of the Drow.</p><p></p><p></p><p></p><p>"As AD&D is an ongoing game of fantasy adventuring, it is important to allow participants to generate a viable character of the race and profession which he or she desires." - DMG, page 11</p><p></p><p>I think that directly contradicts your assertion. 3d6 in order was never part of the AD&D 1st edition rules.</p><p></p><p></p><p></p><p>I don't mind playing D&D like that. Heck, I ran a game a couple of years ago where the druid had 1 hp! (Poor deceased, Druid!) However, I don't think that making it the default for all campaigns is a good idea.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4479898, member: 3586"] "Once the objective has been established, consider how well the party playing will suit the needs which it has engendered. Will the characters have the means of accomplishing the goal? Is it well-balanced, so that it can cope with typical problems expected in the fulfillment of the objective? Will it be necessary to find mercenary non-player characters of hire men-at-arms in order to give the party the necessary muscle? When agreement regarding these and any similar questions has been reached, each participant must ready his or her character, but preparations must be made with the welfare of the whole group in mind." - AD&D PHB, page 107. "A party wishing to attempt this adventure should contain several fighters, at least one or more clerics and magic-users, and at least one thief." - Slave Pits of the Undercity. "It is recommended that... you give your players a chance to survive by observing the following: 1. The composition of the party must be well balanced with respect to magic-users and fighters, and at least one thief and two clerics should be along..." - Vault of the Drow. "As AD&D is an ongoing game of fantasy adventuring, it is important to allow participants to generate a viable character of the race and profession which he or she desires." - DMG, page 11 I think that directly contradicts your assertion. 3d6 in order was never part of the AD&D 1st edition rules. I don't mind playing D&D like that. Heck, I ran a game a couple of years ago where the druid had 1 hp! (Poor deceased, Druid!) However, I don't think that making it the default for all campaigns is a good idea. Cheers! [/QUOTE]
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