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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4480089" data-attributes="member: 710"><p>I think the premise was either presented wrong or understood wrong. When they decided to keep +X bonus items, there was no chance that magical items would become irrelevant. But what they did address was the reliance on the standard Big Six (all ability boosters appropriate for your class, and all AC and attack enhancements that everyone got). </p><p>They didn't remove them entirely, but they reduced them to 3 types of items: Weapon/Implement (attack), Neck Slot Item (defense), Armor (AC). No other items give you permanent bonuses to your "core numbers" (attacks and defenses). That's it. This makes it easier to remove magical items and replace them with fixed bonuses (that might have been the intent, or just a side effect.) But it doesn't remove the reliance on magical items. And more importantly, this means you can run a character with only 3 magical items on his body. Sure, you will probably need to rest more often, since you don't have that extra daily power from your boots or your bracers (it would be stupid if the magical items had no effect!). But at least the math will work out for you. You couldn't do the same easily in 3E. You needed to find ways to compensate the loss of a Belt of Giant Strength, Ring of Protection, Amulet of Natural Armor, Magical Armor, Magical Shield, Gloves of Dexterity...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4480089, member: 710"] I think the premise was either presented wrong or understood wrong. When they decided to keep +X bonus items, there was no chance that magical items would become irrelevant. But what they did address was the reliance on the standard Big Six (all ability boosters appropriate for your class, and all AC and attack enhancements that everyone got). They didn't remove them entirely, but they reduced them to 3 types of items: Weapon/Implement (attack), Neck Slot Item (defense), Armor (AC). No other items give you permanent bonuses to your "core numbers" (attacks and defenses). That's it. This makes it easier to remove magical items and replace them with fixed bonuses (that might have been the intent, or just a side effect.) But it doesn't remove the reliance on magical items. And more importantly, this means you can run a character with only 3 magical items on his body. Sure, you will probably need to rest more often, since you don't have that extra daily power from your boots or your bracers (it would be stupid if the magical items had no effect!). But at least the math will work out for you. You couldn't do the same easily in 3E. You needed to find ways to compensate the loss of a Belt of Giant Strength, Ring of Protection, Amulet of Natural Armor, Magical Armor, Magical Shield, Gloves of Dexterity... [/QUOTE]
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