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<blockquote data-quote="Vyvyan Basterd" data-source="post: 4480113" data-attributes="member: 4892"><p>The designers never claimed they were going to reduce the need for magic items. They were designing magic items to reduce the "Christmas Tree Effect." I think the confusion stems from people having differing definitions of the CTE. From what I can gather, the designers were trying to cut down the stacking effect of 3.x, where every slot was sought after to boost stats, saves, attacks, or armor class. The did accomplish this goal. There are now only three slots that affect your characters numbers, 1) armor to increase AC, 2) neck slot to increase other defenses, and 3) weapon/implement to increase attacks. Any other items beyond those three grant small or limited bonuses that don't affect your character's statistics on an ongoing basis.</p><p></p><p>So they may not have accomplished what you wanted to see with magic items, but they certainly attained their goals.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 4480113, member: 4892"] The designers never claimed they were going to reduce the need for magic items. They were designing magic items to reduce the "Christmas Tree Effect." I think the confusion stems from people having differing definitions of the CTE. From what I can gather, the designers were trying to cut down the stacking effect of 3.x, where every slot was sought after to boost stats, saves, attacks, or armor class. The did accomplish this goal. There are now only three slots that affect your characters numbers, 1) armor to increase AC, 2) neck slot to increase other defenses, and 3) weapon/implement to increase attacks. Any other items beyond those three grant small or limited bonuses that don't affect your character's statistics on an ongoing basis. So they may not have accomplished what you wanted to see with magic items, but they certainly attained their goals. [/QUOTE]
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