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<blockquote data-quote="Jorunkun" data-source="post: 4480143" data-attributes="member: 57929"><p>No, it isn't and this really frustrates me. </p><p></p><p>Over the last 30 years, our group has migrated up through all versions of D&D and found that, on the whole, every new edition was an improvement over the preceding one. We were ready to like 4e. We were fed up with 3.5's bloat, broken bits and inconsistencies and wanted a new system. We agreed with 4e's design goals. We weren't shy about seeing some holy cows butchered.</p><p></p><p>However, it took just us just one thumb-through of our (pre-ordered) PHBs to know that this wasn't what we'd hoped for at all. Yes, the game has been refocused in it's content and rebalanced in it's mechanics. Unfortunately for us, it has been refocused on glitzy high-fantasy and rebalanced around powergaming combat as the core of gameplay. When I think of 4e, I see a toys-r-us shelf lined with dozens of shrink-wrapped plastic fantasy action figures.</p><p></p><p>Of course DnD has always had this element in its DNA, and as 15 year olds, that was what we liked about it. But over the decades, we have stuck with the game in spite, not because of this. For all its flaws, 3rd edition catered to a breadth of playstyles, from powergaming to sandbox-simulationism. You could take out or tweak the parts you didn't like. I try that with 4e, and I'm not left with enough to constitute a game. </p><p></p><p>I was hoping 4e would streamline the mechanics to <em>open up</em> the game. Instead, it has immensely limited the scope of play, and in the process locked out a huge chunk of its player base; our group along with it.</p></blockquote><p></p>
[QUOTE="Jorunkun, post: 4480143, member: 57929"] No, it isn't and this really frustrates me. Over the last 30 years, our group has migrated up through all versions of D&D and found that, on the whole, every new edition was an improvement over the preceding one. We were ready to like 4e. We were fed up with 3.5's bloat, broken bits and inconsistencies and wanted a new system. We agreed with 4e's design goals. We weren't shy about seeing some holy cows butchered. However, it took just us just one thumb-through of our (pre-ordered) PHBs to know that this wasn't what we'd hoped for at all. Yes, the game has been refocused in it's content and rebalanced in it's mechanics. Unfortunately for us, it has been refocused on glitzy high-fantasy and rebalanced around powergaming combat as the core of gameplay. When I think of 4e, I see a toys-r-us shelf lined with dozens of shrink-wrapped plastic fantasy action figures. Of course DnD has always had this element in its DNA, and as 15 year olds, that was what we liked about it. But over the decades, we have stuck with the game in spite, not because of this. For all its flaws, 3rd edition catered to a breadth of playstyles, from powergaming to sandbox-simulationism. You could take out or tweak the parts you didn't like. I try that with 4e, and I'm not left with enough to constitute a game. I was hoping 4e would streamline the mechanics to [I]open up[/I] the game. Instead, it has immensely limited the scope of play, and in the process locked out a huge chunk of its player base; our group along with it. [/QUOTE]
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