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<blockquote data-quote="Darkthorne" data-source="post: 4480902" data-attributes="member: 60783"><p>Mallus,</p><p>If you consider an 18 Ac at level 1 low then I would have to agree with you, but I don't. I also don't agree that damage output should be the primary concern of any character. If you want to build a brute/tank/warmage type then fine but to me having damage output being the primary concern for all character types is more like playing a computer game and not an RPG. A fighter w/ an 18 str is neither original or unique and rather predictable. I take more note when a character is not built out to be totally more optimized, but that is my style and you have every right to disagree with it. </p><p> </p><p>I strongly believe 4E was designed that 90% of the player character design was done taking the mini/maxing into account for thier balance guide to the point that if you don't your odds of hitting actually go down as you increase in level. 4E is balanced so that someone can start a character w/ a 20 in a stat, put every increase they can into that stat with whatever allowable magic items at their disposal. If I tried building a fighter with a 15 str and only 5 of the stat improvements I'm behind 20% on my chance to hit and much more on my damage output prior to any magic items. This does affect how you want to design your character and it's career.</p></blockquote><p></p>
[QUOTE="Darkthorne, post: 4480902, member: 60783"] Mallus, If you consider an 18 Ac at level 1 low then I would have to agree with you, but I don't. I also don't agree that damage output should be the primary concern of any character. If you want to build a brute/tank/warmage type then fine but to me having damage output being the primary concern for all character types is more like playing a computer game and not an RPG. A fighter w/ an 18 str is neither original or unique and rather predictable. I take more note when a character is not built out to be totally more optimized, but that is my style and you have every right to disagree with it. I strongly believe 4E was designed that 90% of the player character design was done taking the mini/maxing into account for thier balance guide to the point that if you don't your odds of hitting actually go down as you increase in level. 4E is balanced so that someone can start a character w/ a 20 in a stat, put every increase they can into that stat with whatever allowable magic items at their disposal. If I tried building a fighter with a 15 str and only 5 of the stat improvements I'm behind 20% on my chance to hit and much more on my damage output prior to any magic items. This does affect how you want to design your character and it's career. [/QUOTE]
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