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<blockquote data-quote="Toras" data-source="post: 4481322" data-attributes="member: 13626"><p>Not doing it for me. Part of this is because what they did with the system and the setting blows a few of my projects out of the water. (Modules,etc.)</p><p></p><p>The fact that the books are bloody unreadable as anything other than reference books are two points in the negative column. I haven't seen a decent bit of flavor in any of it. No interesting stories or details in the racial or class descriptions, the powers don't have any neat effects (no special effects or interesting hooks). </p><p></p><p>Really, if they were going to cut things down this far why not go the whole way. </p><p>1) Have the four selections be Defender, Striker, Leader, and Controller. </p><p>2) Pick your power source, and get the unique power that the combination offers (along with the class title)</p><p>3) There you could pick or design powers on a standard progression, with power generation rules included for you to create your own. I'd almost be tempted to have them scale by level, though that's just me.</p><p>4) I'd assign skills (and offer a profession as a background which determines your non-combat related skills) based on your intelligence, but leave plenty. </p><p>5) Stunt rules for both in and out of combat, for that Cinematic goodness.</p><p></p><p>DMG should have the Do it yourself stuff for the rest.</p><p>-Race building rules</p><p>-Class Building rules</p><p>-Magic Item Building rules</p><p>-Trapmaking and Terrain prep for PC and NPC. </p><p></p><p>If its going to be bland, at least have it be helpful. And btw, exception based design is going to suck, especially when things start to get bloated. It will get irritating.</p><p></p><p>I</p></blockquote><p></p>
[QUOTE="Toras, post: 4481322, member: 13626"] Not doing it for me. Part of this is because what they did with the system and the setting blows a few of my projects out of the water. (Modules,etc.) The fact that the books are bloody unreadable as anything other than reference books are two points in the negative column. I haven't seen a decent bit of flavor in any of it. No interesting stories or details in the racial or class descriptions, the powers don't have any neat effects (no special effects or interesting hooks). Really, if they were going to cut things down this far why not go the whole way. 1) Have the four selections be Defender, Striker, Leader, and Controller. 2) Pick your power source, and get the unique power that the combination offers (along with the class title) 3) There you could pick or design powers on a standard progression, with power generation rules included for you to create your own. I'd almost be tempted to have them scale by level, though that's just me. 4) I'd assign skills (and offer a profession as a background which determines your non-combat related skills) based on your intelligence, but leave plenty. 5) Stunt rules for both in and out of combat, for that Cinematic goodness. DMG should have the Do it yourself stuff for the rest. -Race building rules -Class Building rules -Magic Item Building rules -Trapmaking and Terrain prep for PC and NPC. If its going to be bland, at least have it be helpful. And btw, exception based design is going to suck, especially when things start to get bloated. It will get irritating. I [/QUOTE]
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