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<blockquote data-quote="GoodKingJayIII" data-source="post: 4481845" data-attributes="member: 13804"><p>I wonder why rolling for stats is so important to us DnD players. In storyteller, I pick <em>exactly</em> the stats I want. In Mutants & Masterminds, same deal. I decide what you want to do and your character is as effective as you want them to be. This does not work for a lot of DnD players I've met, and I wonder why.</p><p></p><p>I admit, it took my about five years to get into point buy. Now I'll never go back, but before I was very resistant. Rolling those stats was really important to me. Part of it was a way to differentiat myself from other characters. "Yeah, I'm playing a Fighter, but I got an 18 Con, where as Joe over here only has a 13." Another part was the chance of excellent luck, with lots of good stats that you couldn't otherwise get.</p><p></p><p>Now I prefer point-buy because it levels the mechanical playing field and forces players to think about their characters beyond mechanical stats.</p><p></p><p>This is probably a tangential discussion, but it's popped up a few times here, and the idea interests me.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 4481845, member: 13804"] I wonder why rolling for stats is so important to us DnD players. In storyteller, I pick [I]exactly[/I] the stats I want. In Mutants & Masterminds, same deal. I decide what you want to do and your character is as effective as you want them to be. This does not work for a lot of DnD players I've met, and I wonder why. I admit, it took my about five years to get into point buy. Now I'll never go back, but before I was very resistant. Rolling those stats was really important to me. Part of it was a way to differentiat myself from other characters. "Yeah, I'm playing a Fighter, but I got an 18 Con, where as Joe over here only has a 13." Another part was the chance of excellent luck, with lots of good stats that you couldn't otherwise get. Now I prefer point-buy because it levels the mechanical playing field and forces players to think about their characters beyond mechanical stats. This is probably a tangential discussion, but it's popped up a few times here, and the idea interests me. [/QUOTE]
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