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<blockquote data-quote="UngainlyTitan" data-source="post: 4484940" data-attributes="member: 28487"><p>Using published adventures then 4th ed can be run without looking at the MM. I have run Keep on the Shadowfell that way. That said I have run a session of Rescue at Rivenroar and was expecting only 3 PC, that did cause me to use both the DMG and the MM to redo the level of some monsters and to replace others with less lethal variants given the lower party size.</p><p>When it came to run the adventure,it turned out i had an extra player so I had some more rejigging on the fly to keep the encounters challenging.</p><p></p><p>In my case the problem in 3rd ed was monsters with spell like abilities, both to remember that the ablilty existed and what it did. What did for me was reading though Shackled City monsters and NPC to transfer all of them to cards for running and haveing some with 3 or 4 cards of dense 8 point type of special effects, that and monsters with grapple check double their base attach roll.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4484940, member: 28487"] Using published adventures then 4th ed can be run without looking at the MM. I have run Keep on the Shadowfell that way. That said I have run a session of Rescue at Rivenroar and was expecting only 3 PC, that did cause me to use both the DMG and the MM to redo the level of some monsters and to replace others with less lethal variants given the lower party size. When it came to run the adventure,it turned out i had an extra player so I had some more rejigging on the fly to keep the encounters challenging. In my case the problem in 3rd ed was monsters with spell like abilities, both to remember that the ablilty existed and what it did. What did for me was reading though Shackled City monsters and NPC to transfer all of them to cards for running and haveing some with 3 or 4 cards of dense 8 point type of special effects, that and monsters with grapple check double their base attach roll. [/QUOTE]
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