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<blockquote data-quote="Henry" data-source="post: 4485105" data-attributes="member: 158"><p>As a serious question, yes I have, and you can in two ways: (1) is the standard way, and you could do it with 3e too, it just takes longer -- pre-writing the whole monster stat block into your notes, so you don't have to open it. With 4e, it's been easier because the stat blocks are vastly simplified -- "dumbed down", perhaps. </p><p></p><p>(2) is my favorite -- use the charts from pages 184 and 185 from the DMG. I love 'em so much I've copied them and clipped them to my DM screen. With them I can create a monster on the fly, or duplicate an existing monster from the MM, making him level appropriate for my players. I create a monster, give him 1 or 2 special abilities, one of which is per encounter, and let 'er rip. The players I don't think have ever figured out the difference. They could DEFINITELY tell when I was fudging up a 3e monster's stats, because I would sometimes over or underestimate the AC, or saves, or attack bonus, or damage.</p></blockquote><p></p>
[QUOTE="Henry, post: 4485105, member: 158"] As a serious question, yes I have, and you can in two ways: (1) is the standard way, and you could do it with 3e too, it just takes longer -- pre-writing the whole monster stat block into your notes, so you don't have to open it. With 4e, it's been easier because the stat blocks are vastly simplified -- "dumbed down", perhaps. (2) is my favorite -- use the charts from pages 184 and 185 from the DMG. I love 'em so much I've copied them and clipped them to my DM screen. With them I can create a monster on the fly, or duplicate an existing monster from the MM, making him level appropriate for my players. I create a monster, give him 1 or 2 special abilities, one of which is per encounter, and let 'er rip. The players I don't think have ever figured out the difference. They could DEFINITELY tell when I was fudging up a 3e monster's stats, because I would sometimes over or underestimate the AC, or saves, or attack bonus, or damage. [/QUOTE]
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