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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E doing it for you?
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<blockquote data-quote="Remathilis" data-source="post: 4486017" data-attributes="member: 7635"><p>That's a good point.</p><p></p><p>I recall once upon a time, sitting with my Complete Book of Humanoids, griping about how monsters lacked things like ability scores and such that would make them "more PC-like". </p><p></p><p>When it was revealed that 3e would have "monsters that behaved like PCs", I was overjoyed. Finally, something there would make sense...</p><p></p><p>And for a while it did. Then I got into stating monsters. Adding templates, advancing HD. Adding class levels. Before it was never a big deal, since if I wanted a vampire mage, I just gave him spells like an X level wizard and called it done (typically doubling XP reward). 3e answered my wish: monsters behaved like PCs, but in the process became hard to run as monsters. </p><p></p><p>4e took a step back, and so far has come to a agreeable compromise. They have ability scores and skills, but aren't micromanaged down like 3e monsters were. It's not perfect, but so far I'm finding it the best compromise. </p><p></p><p>Now, you can sub monster-creation and rules for anything else: grapple, high-level D&D, etc. I'm not sure 4e is the Holy Grail, but I'm finding it an acceptable compromise between the lawless do-it-yourself ways 2e often treated gray areas and "what gray areas?" attitude of 3e's a-rule-for-every-situation-and-every-situation-a-rule. mode.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4486017, member: 7635"] That's a good point. I recall once upon a time, sitting with my Complete Book of Humanoids, griping about how monsters lacked things like ability scores and such that would make them "more PC-like". When it was revealed that 3e would have "monsters that behaved like PCs", I was overjoyed. Finally, something there would make sense... And for a while it did. Then I got into stating monsters. Adding templates, advancing HD. Adding class levels. Before it was never a big deal, since if I wanted a vampire mage, I just gave him spells like an X level wizard and called it done (typically doubling XP reward). 3e answered my wish: monsters behaved like PCs, but in the process became hard to run as monsters. 4e took a step back, and so far has come to a agreeable compromise. They have ability scores and skills, but aren't micromanaged down like 3e monsters were. It's not perfect, but so far I'm finding it the best compromise. Now, you can sub monster-creation and rules for anything else: grapple, high-level D&D, etc. I'm not sure 4e is the Holy Grail, but I'm finding it an acceptable compromise between the lawless do-it-yourself ways 2e often treated gray areas and "what gray areas?" attitude of 3e's a-rule-for-every-situation-and-every-situation-a-rule. mode. [/QUOTE]
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