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D&D Older Editions, OSR, & D&D Variants
Is 4E doing it for you?
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<blockquote data-quote="Zustiur" data-source="post: 4488403" data-attributes="member: 1544"><p>Oh no, I was just referring to the trend in this thread and a couple of others that I've read. I have no doubt that there's plenty of players enjoying the game... they're just not the ones posting regularly in these threads.</p><p></p><p></p><p>You're still doing this. But you probably print them out on separate cards and call them powers. I actually find it's MORE of a combat matrix now than before. I used to get away with 2 or 3 lines for most of my attacks (1 or 2 melee, 1 or 2 ranged). Now I need at least 4 just for 'basic' attacks, plus half a dozen others, all of which differ from each other in the tiniest way.</p><p></p><p>From my limited experience of 4E, this hasn't changed. There's still tonnes of frustrating moments. They're just different moments to before.</p><p></p><p> Agreed. Not to my liking for example.</p><p></p><p></p><p>HAH! I can't count how many times I've heard 'sly flourish' from our rogue. If that's not power spamming I don't know what is. Sure it's not fireball or some other big boom-y power, but we're only level 1. I can think of... maybe two rounds where that wasn't the power used by the rogue. I'm sick of hearing it already. Partly this is due to the name though. Sly flourish sounds to me like something that should happen when you're about to beat the pants off of someone, not something you do every 6 seconds. It's how I'd describe the swashbuckler's finishing move, or his posing move prior to the actual combat, not every attack he makes.</p><p></p><p>I never had this problem anyway, so YMMV.</p><p></p><p> Really? Hmmm. Funny, I was thinking that during my last session of 4E. I'll be trading out one of my two almost identical powers next level so that I can actually have a power that lets me do something in future.</p><p></p><p>Nothing new here.</p><p></p><p></p><p>Oh, sorry, I should clarify. I was talking about how often they were handed out, not how many existed in books. Particularly when you look at weapons that added extra dice of damage to every attack, or items that altered your primary attributes (str etc), I did not see those being handed out on any sort of regular basis. Then again, this could be unique to my play group?</p><p></p><p></p><p>I find that it lacks elegance, and leads to an increase of the combat matrix Mustrum_Ridcully was referring to earlier. I continually forget how many dice of each type I need to roll, and what damage type they all correspond to.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4488403, member: 1544"] Oh no, I was just referring to the trend in this thread and a couple of others that I've read. I have no doubt that there's plenty of players enjoying the game... they're just not the ones posting regularly in these threads. You're still doing this. But you probably print them out on separate cards and call them powers. I actually find it's MORE of a combat matrix now than before. I used to get away with 2 or 3 lines for most of my attacks (1 or 2 melee, 1 or 2 ranged). Now I need at least 4 just for 'basic' attacks, plus half a dozen others, all of which differ from each other in the tiniest way. From my limited experience of 4E, this hasn't changed. There's still tonnes of frustrating moments. They're just different moments to before. Agreed. Not to my liking for example. HAH! I can't count how many times I've heard 'sly flourish' from our rogue. If that's not power spamming I don't know what is. Sure it's not fireball or some other big boom-y power, but we're only level 1. I can think of... maybe two rounds where that wasn't the power used by the rogue. I'm sick of hearing it already. Partly this is due to the name though. Sly flourish sounds to me like something that should happen when you're about to beat the pants off of someone, not something you do every 6 seconds. It's how I'd describe the swashbuckler's finishing move, or his posing move prior to the actual combat, not every attack he makes. I never had this problem anyway, so YMMV. Really? Hmmm. Funny, I was thinking that during my last session of 4E. I'll be trading out one of my two almost identical powers next level so that I can actually have a power that lets me do something in future. Nothing new here. Oh, sorry, I should clarify. I was talking about how often they were handed out, not how many existed in books. Particularly when you look at weapons that added extra dice of damage to every attack, or items that altered your primary attributes (str etc), I did not see those being handed out on any sort of regular basis. Then again, this could be unique to my play group? I find that it lacks elegance, and leads to an increase of the combat matrix Mustrum_Ridcully was referring to earlier. I continually forget how many dice of each type I need to roll, and what damage type they all correspond to. [/QUOTE]
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