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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E doing it for you?
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<blockquote data-quote="Scribble" data-source="post: 4488794" data-attributes="member: 23977"><p>I agree. </p><p></p><p></p><p></p><p>See in this case I think you're missing the whole. In 3e grapple was a rules "chunk." If we want to wrestle we do this set of rules. </p><p></p><p>4e takes another approach. Notice there isn't an action in the 4e combat section called grapple? Grapple in 4e consists of starting with a grab + all of the other powers/actions that link to grab. The way a wrestling match plays out between two characters might be completely different then how a similar event plays out between another set of characters. Yet they all use rules stemming from a coherent base, but add their own unique options and ideas to the game. The options are complex, but the rules are not.</p><p></p><p></p><p></p><p></p><p>I agree... </p><p></p><p></p><p></p><p>I'm sick of that word. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Really I am. This board needs a thesaurus buit in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I also think a lot of the sacrificed "versimilitude" is set up by the sacrificer to convince himself that he had no choice but to make the kill.</p><p></p><p></p><p></p><p>Let me know when you're done. I'll check it out.</p><p></p><p></p><p></p><p>Not sure I agree with this. I think they took a lot of ideas from earlier editions, smelted them down, and remolded them. </p><p></p><p>One thing I WOULD like to see is someone go back, and find al the various OGL rethinks on the rules and see what would happen if you made them the standard rule. As opposed to re-doing the game based on another rule you think might work.</p><p></p><p></p><p></p><p>Cool? </p><p></p><p>if they work with the system at least... If they're just tacked on to make people happy... eh...</p></blockquote><p></p>
[QUOTE="Scribble, post: 4488794, member: 23977"] I agree. See in this case I think you're missing the whole. In 3e grapple was a rules "chunk." If we want to wrestle we do this set of rules. 4e takes another approach. Notice there isn't an action in the 4e combat section called grapple? Grapple in 4e consists of starting with a grab + all of the other powers/actions that link to grab. The way a wrestling match plays out between two characters might be completely different then how a similar event plays out between another set of characters. Yet they all use rules stemming from a coherent base, but add their own unique options and ideas to the game. The options are complex, but the rules are not. I agree... I'm sick of that word. :) Really I am. This board needs a thesaurus buit in. :D I also think a lot of the sacrificed "versimilitude" is set up by the sacrificer to convince himself that he had no choice but to make the kill. Let me know when you're done. I'll check it out. Not sure I agree with this. I think they took a lot of ideas from earlier editions, smelted them down, and remolded them. One thing I WOULD like to see is someone go back, and find al the various OGL rethinks on the rules and see what would happen if you made them the standard rule. As opposed to re-doing the game based on another rule you think might work. Cool? if they work with the system at least... If they're just tacked on to make people happy... eh... [/QUOTE]
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