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<blockquote data-quote="phloog" data-source="post: 4493248" data-attributes="member: 59219"><p>No, but I think that it is dreadful DMing as the example pointed out - a player took levels in orc slayer, then the DM never had them encounter another orc.</p><p> </p><p>As the DM you have an obligation in this situation - not to have all adventures revolve around orcs forevermore, but I think you had a lot of good options.</p><p> </p><p>"Joan - I know you want to take levels in orc slayer, but I want you to know that after this adventure the campaign's going in a different direction - I can't tell you what kind of creatures you'll be fighting, but there won't be many orcs for quite a while, and I'd hate for you to commit to something that takes you out of the story"</p><p> </p><p>Or you could use the player input - in the form of that choice, to help shape the direction of the campaign if you didn't have it all plotted out already...maybe you could encourage the rest of the group to be more anti-orc. When player choices derail my clever plans, the result is almost certainly better than my clever plan, because they've helped build the narrative with their actions and choices.</p><p> </p><p>So it is horrid DMing - - the DM should either have done one of the above, something similar, or should have had a conversation after the fact saying 'Joan, I loused this up and let you pick something that just isn't going to work...SINCE you haven't had much chance to use it, it won't damage the believability of the campaign if you just swap out those feats/skills/levels for others, and we can work together to make sure you don't just go from Level 4 Orcslayer to Level 4 Echinoderm slayer right before we play module SF3.</p></blockquote><p></p>
[QUOTE="phloog, post: 4493248, member: 59219"] No, but I think that it is dreadful DMing as the example pointed out - a player took levels in orc slayer, then the DM never had them encounter another orc. As the DM you have an obligation in this situation - not to have all adventures revolve around orcs forevermore, but I think you had a lot of good options. "Joan - I know you want to take levels in orc slayer, but I want you to know that after this adventure the campaign's going in a different direction - I can't tell you what kind of creatures you'll be fighting, but there won't be many orcs for quite a while, and I'd hate for you to commit to something that takes you out of the story" Or you could use the player input - in the form of that choice, to help shape the direction of the campaign if you didn't have it all plotted out already...maybe you could encourage the rest of the group to be more anti-orc. When player choices derail my clever plans, the result is almost certainly better than my clever plan, because they've helped build the narrative with their actions and choices. So it is horrid DMing - - the DM should either have done one of the above, something similar, or should have had a conversation after the fact saying 'Joan, I loused this up and let you pick something that just isn't going to work...SINCE you haven't had much chance to use it, it won't damage the believability of the campaign if you just swap out those feats/skills/levels for others, and we can work together to make sure you don't just go from Level 4 Orcslayer to Level 4 Echinoderm slayer right before we play module SF3. [/QUOTE]
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