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<blockquote data-quote="Zustiur" data-source="post: 4496599" data-attributes="member: 1544"><p>Precisely my problem. I've now had my third game, and the term board game suits it perfectly. It plays like a board game. Particularly in the sense that it feels like it was written for 'ages 8 +' because everything is so balanced that no one can complain or cry 'unfair'. DnD does not require every class to be equally effective in combat. That's not what the game was about. 3E was on the right track with trying to balance classes across the entire game, not just in combat. 4E has forgotten that. The thing that particularly annoyed me in yesterday's game is just how bouncy hit points are. I prefer a gradual grinding challenge with some (clearly magical) healing. Not Fully healed, to dying to fully healed to dying to half healed, to dying to a miraculous recovery through no apparent means just because I rolled a 20. </p><p>Yes that's right. I rolled a 20 to recover from dying, and that felt BAD.</p><p>Twice during the game I had to remind other players that "it's 4th edition, so it doesn't have to make sense" just to stop the arguments.</p><p>I am reminded of one of my previous comments - it's a good game, but it's just not DnD.</p><p></p><p>Seconded. My party fought IronTooth in KotS yesterday, and I'd have given my character's life to be able to 'go nova' and use up the healing spells I would have otherwise had access to. (I'm a cleric) Not to mention what the other characters should have been able to do.</p><p></p><p>amen.</p><p></p><p>Oh and a final gripe - people have been mentioning not having to look in the books at all during the game. That is not my experience at all. I had the book open almost every round. We had two combats, both lasted 2 hours or more. Admittedly that's with 6 players, and in above average battles, but we're taking 8+ turns to finish off kobolds.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4496599, member: 1544"] Precisely my problem. I've now had my third game, and the term board game suits it perfectly. It plays like a board game. Particularly in the sense that it feels like it was written for 'ages 8 +' because everything is so balanced that no one can complain or cry 'unfair'. DnD does not require every class to be equally effective in combat. That's not what the game was about. 3E was on the right track with trying to balance classes across the entire game, not just in combat. 4E has forgotten that. The thing that particularly annoyed me in yesterday's game is just how bouncy hit points are. I prefer a gradual grinding challenge with some (clearly magical) healing. Not Fully healed, to dying to fully healed to dying to half healed, to dying to a miraculous recovery through no apparent means just because I rolled a 20. Yes that's right. I rolled a 20 to recover from dying, and that felt BAD. Twice during the game I had to remind other players that "it's 4th edition, so it doesn't have to make sense" just to stop the arguments. I am reminded of one of my previous comments - it's a good game, but it's just not DnD. Seconded. My party fought IronTooth in KotS yesterday, and I'd have given my character's life to be able to 'go nova' and use up the healing spells I would have otherwise had access to. (I'm a cleric) Not to mention what the other characters should have been able to do. amen. Oh and a final gripe - people have been mentioning not having to look in the books at all during the game. That is not my experience at all. I had the book open almost every round. We had two combats, both lasted 2 hours or more. Admittedly that's with 6 players, and in above average battles, but we're taking 8+ turns to finish off kobolds. [/QUOTE]
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