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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E doing it for you?
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<blockquote data-quote="IanArgent" data-source="post: 4498381" data-attributes="member: 21673"><p>I <em>gave up</em> running my own material because of the difficulty of the mechanics; and fell back to running modules, usually with the serial numbers filed off and changes made to fit my campaign.</p><p></p><p></p><p></p><p>I found it much easier to let someone else deal with the mechanics and change the story if necessary.</p><p></p><p></p><p></p><p></p><p>Got it. Whereas the mechanical complexity of D&D 3e ended up being a deal breaker for me. I didn't <em>want</em> the heavy mechanics of D&D3, the complex interactions of primary and derived stats, the laundry list of spell-like abilities, etc. At first I thought I did. But as time went on, it just got to be a chore. There's some issues with ensuring that the "rules are followed" on the DM side of the screen here - I could have made up stats as I went along. But then where do I peg the XP values? Unless I wanted to go entirely to session- and goal-based XP rather than XP for encounters I felt as though I needed to ensure that the rules for opponents were followed, since the XP values were tied pretty closely to opponent abilities. Otherwise, what's the point of the ECL system, anyway?</p></blockquote><p></p>
[QUOTE="IanArgent, post: 4498381, member: 21673"] I [i]gave up[/i] running my own material because of the difficulty of the mechanics; and fell back to running modules, usually with the serial numbers filed off and changes made to fit my campaign. I found it much easier to let someone else deal with the mechanics and change the story if necessary. Got it. Whereas the mechanical complexity of D&D 3e ended up being a deal breaker for me. I didn't [i]want[/i] the heavy mechanics of D&D3, the complex interactions of primary and derived stats, the laundry list of spell-like abilities, etc. At first I thought I did. But as time went on, it just got to be a chore. There's some issues with ensuring that the "rules are followed" on the DM side of the screen here - I could have made up stats as I went along. But then where do I peg the XP values? Unless I wanted to go entirely to session- and goal-based XP rather than XP for encounters I felt as though I needed to ensure that the rules for opponents were followed, since the XP values were tied pretty closely to opponent abilities. Otherwise, what's the point of the ECL system, anyway? [/QUOTE]
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