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<blockquote data-quote="Irda Ranger" data-source="post: 4498647" data-attributes="member: 1003"><p>Yes.</p><p></p><p><strong>Re</strong>: <span style="color: DarkOrange">I think 3.x was on the verge of crossing that line ...</span></p><p></p><p>The nice thing about 3E combat was you could remove AOOs and go back to the 1E/2E "no battlemat" method for the most part. That didn't solve the other problems I had with the system, but it sure helped. 4E makes it straight-up impossible though. Too many classes and powers depend on knowing exactly where everyone is standing.</p><p></p><p>Also, agreed on the "terminology" issue. The differences add up. Having recently looked at my Rules Cyclopedia I see that PCs can use a "Fighting Retreat" or "Run Away!" to escape from a field of battle, the latter of which triggers a free attack from enemies. Not that different from 4E, really. But it is a little different. The terms are more concrete and descriptive ("Fighting Retreat" is much more descriptive than "Shift" or even "Withdraw"). </p><p></p><p>Also the lack of systemization reinforces the feel that "this is not like other things; it is its own thing." Although many people hate the 101 little rules, each different, there is a reason for them (they are modeling different things) and each of us has to find their own balance of "This is easier and good enough" vs. "I grok this concept at a deep level." Universal terms (like Universal mechanics) replace affinity with easiness and convenience. I like easy and convenient, but 4E's balance is just a bit off for me.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4498647, member: 1003"] Yes. [B]Re[/B]: [COLOR="DarkOrange"]I think 3.x was on the verge of crossing that line ...[/COLOR] The nice thing about 3E combat was you could remove AOOs and go back to the 1E/2E "no battlemat" method for the most part. That didn't solve the other problems I had with the system, but it sure helped. 4E makes it straight-up impossible though. Too many classes and powers depend on knowing exactly where everyone is standing. Also, agreed on the "terminology" issue. The differences add up. Having recently looked at my Rules Cyclopedia I see that PCs can use a "Fighting Retreat" or "Run Away!" to escape from a field of battle, the latter of which triggers a free attack from enemies. Not that different from 4E, really. But it is a little different. The terms are more concrete and descriptive ("Fighting Retreat" is much more descriptive than "Shift" or even "Withdraw"). Also the lack of systemization reinforces the feel that "this is not like other things; it is its own thing." Although many people hate the 101 little rules, each different, there is a reason for them (they are modeling different things) and each of us has to find their own balance of "This is easier and good enough" vs. "I grok this concept at a deep level." Universal terms (like Universal mechanics) replace affinity with easiness and convenience. I like easy and convenient, but 4E's balance is just a bit off for me. [/QUOTE]
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