Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is 4e Heroic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="neceros" data-source="post: 4334713" data-attributes="member: 56983"><p>From many games and simulations, my group has been experimenting with Fourth Edition. We've noticed how there was a hint of something wrong in the background. We delved in to try and figure out what exactly was wrong with the system and how to improve upon it.</p><p></p><p>At first glance the system looks immeasurably better then Third. Mostly true, though we've made some discoveries to help our group make the system feel more epic or more heroic.</p><p></p><p></p><p><strong>Hitpoints are too high.</strong> </p><p>I know this was done for a reason; mostly to make combat more realistic and less swingy. We feel the hitpoints are so exaggerated for NPCs and Monsters that it detracts from everyone's fun. Although we don't have a perfect system to replace hitpoints yet, most of the time cutting HP in half seems about right.</p><p></p><p>To explain, our players were feeling like they were merely cutting or barely hitting the enemies and it was taking too long to take out a general bad guy. Thematic as it is, it's not heroic or fun. Solos and Elites can go ahead and remain their extreme hitpoints as that is their job: Big tough baddies.</p><p></p><p></p><p><strong>Power doesn't scale right.</strong></p><p>Fact: Meteor swarm can't kill a single level one goblin 50% of the time. This is an issue. Again, we understand the power scales differently to balance the game as a whole, but the problem is that there's no real difference in power. Variety and options expand, power scales horizontally, but not vertically. It's an issue in a level based system where gaining levels doesn't mean much in damage.</p><p></p><p>Hit points and damage need to scale differently, we just don't know how yet. Attacks and Defenses seem spot on: Five stars there.</p><p></p><p></p><p><strong>Variety is too limited.</strong></p><p>This one, I believe, will be fixed when more splat books come out. It's the same feeling I got when 3.0 was released. It was exciting and looked fun, but after a few games we were all playing repeats of characters. This will fix it self eventually, but I thought I'd still say this is an issue.</p><p></p><p></p><p>That's pretty much it so far. We're striving to make the game more fun without bringing down the balance. Combat lasts too long, even with everyone rolling their attacks and damage before it's their turn and simply spouting off numbers to the DM. It's not fun, but we've done it to try and see if it went faster. Didn't really help.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="neceros, post: 4334713, member: 56983"] From many games and simulations, my group has been experimenting with Fourth Edition. We've noticed how there was a hint of something wrong in the background. We delved in to try and figure out what exactly was wrong with the system and how to improve upon it. At first glance the system looks immeasurably better then Third. Mostly true, though we've made some discoveries to help our group make the system feel more epic or more heroic. [B]Hitpoints are too high.[/B] I know this was done for a reason; mostly to make combat more realistic and less swingy. We feel the hitpoints are so exaggerated for NPCs and Monsters that it detracts from everyone's fun. Although we don't have a perfect system to replace hitpoints yet, most of the time cutting HP in half seems about right. To explain, our players were feeling like they were merely cutting or barely hitting the enemies and it was taking too long to take out a general bad guy. Thematic as it is, it's not heroic or fun. Solos and Elites can go ahead and remain their extreme hitpoints as that is their job: Big tough baddies. [B]Power doesn't scale right.[/B] Fact: Meteor swarm can't kill a single level one goblin 50% of the time. This is an issue. Again, we understand the power scales differently to balance the game as a whole, but the problem is that there's no real difference in power. Variety and options expand, power scales horizontally, but not vertically. It's an issue in a level based system where gaining levels doesn't mean much in damage. Hit points and damage need to scale differently, we just don't know how yet. Attacks and Defenses seem spot on: Five stars there. [B]Variety is too limited.[/B] This one, I believe, will be fixed when more splat books come out. It's the same feeling I got when 3.0 was released. It was exciting and looked fun, but after a few games we were all playing repeats of characters. This will fix it self eventually, but I thought I'd still say this is an issue. That's pretty much it so far. We're striving to make the game more fun without bringing down the balance. Combat lasts too long, even with everyone rolling their attacks and damage before it's their turn and simply spouting off numbers to the DM. It's not fun, but we've done it to try and see if it went faster. Didn't really help. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is 4e Heroic?
Top