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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E retro?
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<blockquote data-quote="Voss" data-source="post: 4200099" data-attributes="member: 57593"><p>No idea. They could be anywhere from (null) to Con + some semi-random number based on what role you think they are.</p><p></p><p>The system seems to support either option. I'd rather it was consistent and just ditch the minion idea (except for appropriate things... rats could have 1 hit point). But having baseline kobolds with 20-something hit points and other baseline kobolds with... not-hit points is a dissonant break. For me, I'd have the militia be like everyone else and be in the 20something range (if at the low end). I like the consistency. Of course, setting-wise, I think the die-in-one-hit chumps would fall into what most people refer to as the infant mortality rate. The setting in my head is a rough place, and people that can't take a hit or two get buried.</p><p></p><p>So, for me the human guard works.</p><p>militia would be 18-22 hit points, with just a normal weapon attack. It means they can get banged up a bit, but a high crit weapon is a serious threat and they can be one-shotted by people with real skills. At the same time, 3-4 are a credible threat to a 1st level PC. Even a pair can't be outright ignored, which is about the feel I want.</p><p>children, invalids, would be about half that.</p></blockquote><p></p>
[QUOTE="Voss, post: 4200099, member: 57593"] No idea. They could be anywhere from (null) to Con + some semi-random number based on what role you think they are. The system seems to support either option. I'd rather it was consistent and just ditch the minion idea (except for appropriate things... rats could have 1 hit point). But having baseline kobolds with 20-something hit points and other baseline kobolds with... not-hit points is a dissonant break. For me, I'd have the militia be like everyone else and be in the 20something range (if at the low end). I like the consistency. Of course, setting-wise, I think the die-in-one-hit chumps would fall into what most people refer to as the infant mortality rate. The setting in my head is a rough place, and people that can't take a hit or two get buried. So, for me the human guard works. militia would be 18-22 hit points, with just a normal weapon attack. It means they can get banged up a bit, but a high crit weapon is a serious threat and they can be one-shotted by people with real skills. At the same time, 3-4 are a credible threat to a 1st level PC. Even a pair can't be outright ignored, which is about the feel I want. children, invalids, would be about half that. [/QUOTE]
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