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Is 4E retro?
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<blockquote data-quote="Harshax" data-source="post: 4201737" data-attributes="member: 61534"><p>To me 4E is retro for these reasons:</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> The implied ease that a DM will have at throwing together a night's game. Specifics: Monsters don't follow the same rules as PC's. Short stat blocks. Easy stat manipulation.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> 'Points of Light'. Nothing screams Caves of Chaos! like the 'Points of Light' campaign design concept that is being pushed by WotC. It's refreshing, and is so <strong>back to basics</strong> that to define it is to claim retro cred for 4E. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> Rituals. My gut tells me this is so retro. Remember rooms filled with impossible magic? Like. . . Permanent reverse gravity traps, and the insane garden in the I Series? 2E filled everyone's game worlds with unlimited (codified) magic. 3E and 3.5E filled everyone's game worlds with limited (codified) magic. 4E's answer? Quick and sweet (like Basic) + Rituals (DM hand waving).</p><p></p><p>3E and 3.5E can't really do 1, but any game system can do 2. Reason 3 firmly belongs to the earliest editions of D&D.</p></blockquote><p></p>
[QUOTE="Harshax, post: 4201737, member: 61534"] To me 4E is retro for these reasons: :1: The implied ease that a DM will have at throwing together a night's game. Specifics: Monsters don't follow the same rules as PC's. Short stat blocks. Easy stat manipulation. :2: 'Points of Light'. Nothing screams Caves of Chaos! like the 'Points of Light' campaign design concept that is being pushed by WotC. It's refreshing, and is so [b]back to basics[/b] that to define it is to claim retro cred for 4E. :3: Rituals. My gut tells me this is so retro. Remember rooms filled with impossible magic? Like. . . Permanent reverse gravity traps, and the insane garden in the I Series? 2E filled everyone's game worlds with unlimited (codified) magic. 3E and 3.5E filled everyone's game worlds with limited (codified) magic. 4E's answer? Quick and sweet (like Basic) + Rituals (DM hand waving). 3E and 3.5E can't really do 1, but any game system can do 2. Reason 3 firmly belongs to the earliest editions of D&D. [/QUOTE]
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