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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E retro?
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<blockquote data-quote="Irda Ranger" data-source="post: 4203588" data-attributes="member: 1003"><p>I was thinking about this, and here's my thought: 4E is like ECM D&D. It skips Basic and goes right to 4th level. The devs were very explicit about this too. They said the "sweet spot" was too narrow in previous editions, and they are right about that. Being 1st level in BECM/RC D&D sucks. The lethality is close to 50% for the first two levels, and WotC wanted to avoid that.</p><p></p><p>So, 4E isn't retro in the sense that it makes you "pay your dues" before you actually get to be a tough adventurer. But I'm more than 100% OK with that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think the problem is much reduced from 3E though. It's moving in a retro direction. There's no more worrying about whether you have the right Feats at 1st level to qualify for the PrC you really want at 6th level. Just roll up your character and go; you can always retrain later.</p><p></p><p></p><p></p><p></p><p>This point is just BS. D&D has always has expected wealth by level, they just didn't come out and say it prior to 3E. Heck, half your XP came from treasure acquisition in the beginning, and those strongholds and retainers don't work for free.</p><p></p><p></p><p></p><p>Granted, this is a change. But that's a nit, don't you think? We're looking for overall feel here.</p><p></p><p></p><p></p><p>This is granted. Retro D&D had a <em>terrible </em>method for balancing magic vs. melee power, so I'm very glad they're not going retro in this respect. There won't be any more "Well, Murdock is out of <em>Magic Missiles</em>, and, let's be honest, he can't hit the side of a barn with this sling, so I guess he'll hang back the rest of the fight ... does anyone mind if I play some Tekken?" Good riddance to that.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4203588, member: 1003"] I was thinking about this, and here's my thought: 4E is like ECM D&D. It skips Basic and goes right to 4th level. The devs were very explicit about this too. They said the "sweet spot" was too narrow in previous editions, and they are right about that. Being 1st level in BECM/RC D&D sucks. The lethality is close to 50% for the first two levels, and WotC wanted to avoid that. So, 4E isn't retro in the sense that it makes you "pay your dues" before you actually get to be a tough adventurer. But I'm more than 100% OK with that. :) I think the problem is much reduced from 3E though. It's moving in a retro direction. There's no more worrying about whether you have the right Feats at 1st level to qualify for the PrC you really want at 6th level. Just roll up your character and go; you can always retrain later. This point is just BS. D&D has always has expected wealth by level, they just didn't come out and say it prior to 3E. Heck, half your XP came from treasure acquisition in the beginning, and those strongholds and retainers don't work for free. Granted, this is a change. But that's a nit, don't you think? We're looking for overall feel here. This is granted. Retro D&D had a [I]terrible [/I]method for balancing magic vs. melee power, so I'm very glad they're not going retro in this respect. There won't be any more "Well, Murdock is out of [I]Magic Missiles[/I], and, let's be honest, he can't hit the side of a barn with this sling, so I guess he'll hang back the rest of the fight ... does anyone mind if I play some Tekken?" Good riddance to that. [/QUOTE]
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