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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E retro?
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<blockquote data-quote="Harshax" data-source="post: 4206664" data-attributes="member: 61534"><p>I have to say Magic Item economy was one of the things I hated most as a 3.X DM. I spent way too much time evaluating my player's wealth level and trying to figure out what they needed to get back up to par. As characters got higher level, you couldn't refill a characters wealth expectation with a local alchemist shop (potions, and scrolls)</p><p></p><p>Given the choice, I'd rather go back to the 1E approach: mostly random</p><p></p><p>On the flip side, in 3E, it was nice to arm a character without making a meta-game decision on the likelihood of random treasure giving me an uber-cool weapon.</p><p></p><p>eg. 70% of all magic swords are Long Swords.</p><p>(Did I quote that right, haven't looked in my DMG in like 10 years.)</p><p></p><p>Since 3E distanced itself from giving all the magic love to swords and presented lots of cool options for other types of magic weapons, it's likely that we'll have that in 4E too. So no matter what the 4E expectations on player's magical wealth, I'm going back to the best way to handle treasure: random, with thoughtful editing.</p><p></p><p>I'm more retro than 4E.</p></blockquote><p></p>
[QUOTE="Harshax, post: 4206664, member: 61534"] I have to say Magic Item economy was one of the things I hated most as a 3.X DM. I spent way too much time evaluating my player's wealth level and trying to figure out what they needed to get back up to par. As characters got higher level, you couldn't refill a characters wealth expectation with a local alchemist shop (potions, and scrolls) Given the choice, I'd rather go back to the 1E approach: mostly random On the flip side, in 3E, it was nice to arm a character without making a meta-game decision on the likelihood of random treasure giving me an uber-cool weapon. eg. 70% of all magic swords are Long Swords. (Did I quote that right, haven't looked in my DMG in like 10 years.) Since 3E distanced itself from giving all the magic love to swords and presented lots of cool options for other types of magic weapons, it's likely that we'll have that in 4E too. So no matter what the 4E expectations on player's magical wealth, I'm going back to the best way to handle treasure: random, with thoughtful editing. I'm more retro than 4E. [/QUOTE]
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Is 4E retro?
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