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Is 4E still D&D to you?
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<blockquote data-quote="Digital M@" data-source="post: 4288816" data-attributes="member: 13987"><p>Dungeons & Dragons 4E. That makes it D&D to me. I only started playing D&D because it was easier to find players. Growing up I played other games and lots of home made games (those were always the best).</p><p></p><p>In the Army, I started playing RPGs with strangers and picked up AD&D. Not a bad game, but nothing great, but it was easy to find players. That is why I have stuck with D&D. None of my old friends game anymore, so I find new people to game with. Groups of strangers gaming works OK, but the groups have a tendency to break up, start again with a few changes and just as things get rolling, break up again. D&D allows me to find games.</p><p></p><p>But 4E has the core races (minus the gnome), the core classes, levels, Hit Points, the same monsters. It has more tactics, but not at the expense of role playing. IMO, it actually opens more doors for role playing than 3E. In 3e you had rules on if you could make a horse shoe. If you could make a horse shoe it came at the cost of you being able to run, jump, balance etc. Now if you want to make a horse shoe, the DM says sure, now you just need to find a blacksmith willing to rent out his shop or lend you his space. Or the DM can say, where in your background did you learn that, you said you were raised by desert spiders in a land without metal. It crates more freedom, by not trying to define every single facet with a rule. (I hated that with 3E)</p><p></p><p>I can see the change in flavor with magic, but I was always turned away from magic users because they were too much work, so that does not impact me.</p><p></p><p>For me, I do not see anything in 4E that makes it less D&D. To me D&D has never been a ruleset, but the feel of the game, the worlds it was set in and fun around the table. But I have been, am and will always be a casual gamer.</p></blockquote><p></p>
[QUOTE="Digital M@, post: 4288816, member: 13987"] Dungeons & Dragons 4E. That makes it D&D to me. I only started playing D&D because it was easier to find players. Growing up I played other games and lots of home made games (those were always the best). In the Army, I started playing RPGs with strangers and picked up AD&D. Not a bad game, but nothing great, but it was easy to find players. That is why I have stuck with D&D. None of my old friends game anymore, so I find new people to game with. Groups of strangers gaming works OK, but the groups have a tendency to break up, start again with a few changes and just as things get rolling, break up again. D&D allows me to find games. But 4E has the core races (minus the gnome), the core classes, levels, Hit Points, the same monsters. It has more tactics, but not at the expense of role playing. IMO, it actually opens more doors for role playing than 3E. In 3e you had rules on if you could make a horse shoe. If you could make a horse shoe it came at the cost of you being able to run, jump, balance etc. Now if you want to make a horse shoe, the DM says sure, now you just need to find a blacksmith willing to rent out his shop or lend you his space. Or the DM can say, where in your background did you learn that, you said you were raised by desert spiders in a land without metal. It crates more freedom, by not trying to define every single facet with a rule. (I hated that with 3E) I can see the change in flavor with magic, but I was always turned away from magic users because they were too much work, so that does not impact me. For me, I do not see anything in 4E that makes it less D&D. To me D&D has never been a ruleset, but the feel of the game, the worlds it was set in and fun around the table. But I have been, am and will always be a casual gamer. [/QUOTE]
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