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Is 4E Too Easy Anymore? (Game Day Spoiler Alert)
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<blockquote data-quote="Kinneus" data-source="post: 5646697" data-attributes="member: 48215"><p>That module may have been too easy. 4e itself hasn't gotten too easy. In fact, with updated monster damage values, 4e has gotten harder. A lot harder.</p><p> </p><p>Familiarity does indeed help. Try running a game for people who are new to 4e, or even new to tabletop roleplaying in particular. It'll give you some perspective; they'll do dumb things like not even attempt to flank when they easily could, hoard Dailies and never use them, forget about the existence of Encounter attack powers or Action Points, or just get overwhelmed by their options and resort to spamming At-Wills. MM3 monsters tear newbies a new one.</p><p> </p><p>I have to ask, how effective were those two Controllers? Which Daily was used, and how? A Controller has the ability to, with the right power in the right situation, completely devastate an entire Encounter. I always say: "A Defender's job is to take hits. A Striker's job is to do damage. A Leader's job is to heal and buff. And a Controller's job is to make the DM curse in rage."</p><p> </p><p>And if things are too easy, always feel free to toss in an extra monster or two, even in mid-combat, if it is at all feasible to do so. Players like a challenge; if things aren't challenging, few will complain if you make things more "fun", in a Dwarf Fortress sense of the word.</p><p> </p><p>They will complain if you overshoot it and wipe the party, but hey, this is D&D, baby. People die.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 5646697, member: 48215"] That module may have been too easy. 4e itself hasn't gotten too easy. In fact, with updated monster damage values, 4e has gotten harder. A lot harder. Familiarity does indeed help. Try running a game for people who are new to 4e, or even new to tabletop roleplaying in particular. It'll give you some perspective; they'll do dumb things like not even attempt to flank when they easily could, hoard Dailies and never use them, forget about the existence of Encounter attack powers or Action Points, or just get overwhelmed by their options and resort to spamming At-Wills. MM3 monsters tear newbies a new one. I have to ask, how effective were those two Controllers? Which Daily was used, and how? A Controller has the ability to, with the right power in the right situation, completely devastate an entire Encounter. I always say: "A Defender's job is to take hits. A Striker's job is to do damage. A Leader's job is to heal and buff. And a Controller's job is to make the DM curse in rage." And if things are too easy, always feel free to toss in an extra monster or two, even in mid-combat, if it is at all feasible to do so. Players like a challenge; if things aren't challenging, few will complain if you make things more "fun", in a Dwarf Fortress sense of the word. They will complain if you overshoot it and wipe the party, but hey, this is D&D, baby. People die. [/QUOTE]
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