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Is 4E Too Easy Anymore? (Game Day Spoiler Alert)
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<blockquote data-quote="Mengu" data-source="post: 5646715" data-attributes="member: 65726"><p>Game day modules are supposed to be easy. You want new players who don't know what they are doing to be able to feel heroic, bashing through things. I wouldn't worry about it too much.</p><p></p><p>LFR on the other hand, even before MM3 had its problematic encounters where people complained endlessly about starting in the death box and getting mauled by AoE's and controlling effects, making for difficult to the point of unfun encounters. And there were of course many adventures, particularly early ones that you could probably get through with 3 PC's while two of them took naps, or attacked with their bare fists, defaced paintings, or fought each other for fun.</p><p></p><p>It has evolved quite a bit since those adventures. In the newer adventures there is a serious level of threat, and you can still beat them easily at times, but one unlucky streak or failure of tactic (or a missing critical role), and you can be in serious trouble. Just this past weekend at GenCon, I played through 7 different LFR mods, and at least 4 of them had a difficult fight that could be lethal to some parties. And I've had at least three nail biter fights where I wasn't sure if we would be able to pull through, and one PC died in one of those fights. Difficulty is certainly there.</p><p></p><p>Unfortunately it does require a tactically minded experienced DM to gauge the right challenge level for a group, and dial the challenge up or down through use of monster tactics (or DME in the case of LFR). I feel the degree of difficulty is completely in the hands of the DM.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5646715, member: 65726"] Game day modules are supposed to be easy. You want new players who don't know what they are doing to be able to feel heroic, bashing through things. I wouldn't worry about it too much. LFR on the other hand, even before MM3 had its problematic encounters where people complained endlessly about starting in the death box and getting mauled by AoE's and controlling effects, making for difficult to the point of unfun encounters. And there were of course many adventures, particularly early ones that you could probably get through with 3 PC's while two of them took naps, or attacked with their bare fists, defaced paintings, or fought each other for fun. It has evolved quite a bit since those adventures. In the newer adventures there is a serious level of threat, and you can still beat them easily at times, but one unlucky streak or failure of tactic (or a missing critical role), and you can be in serious trouble. Just this past weekend at GenCon, I played through 7 different LFR mods, and at least 4 of them had a difficult fight that could be lethal to some parties. And I've had at least three nail biter fights where I wasn't sure if we would be able to pull through, and one PC died in one of those fights. Difficulty is certainly there. Unfortunately it does require a tactically minded experienced DM to gauge the right challenge level for a group, and dial the challenge up or down through use of monster tactics (or DME in the case of LFR). I feel the degree of difficulty is completely in the hands of the DM. [/QUOTE]
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