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Is 4E Too Easy Anymore? (Game Day Spoiler Alert)
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<blockquote data-quote="Lancelot" data-source="post: 5647461" data-attributes="member: 30022"><p>I'm glad to hear that the modules were perceived as "too easy" by experienced players. That sounds exactly like it should be for a Game Day.</p><p></p><p>I attended a 3e game day some years back where we had a mix of experienced (3 players) and inexperienced (2 players), and we were utterly decimated by the WotC module. The DM was pulling no punches whatsoever, and the newbie players were just trying to learn the ropes. </p><p></p><p>Now, the experienced players were offering suggestions - but there's a subtle line between offering advice, and simply running a person's character for them. And without making exact tactical choices, they never stood a chance.</p><p></p><p>The thing I remember clearest from the session, though, wasn't that the DM was a [not nice person], or that the module was [seemingly quite] hard. It was the look on the faces of the young newbie players, which was basically: <em>"wow, there are so many rules I have to learn just to stay alive, and only these 30+ year-old guys know them"</em>. It was depressing, in the context of the future of our hobby.</p><p></p><p>As for 4e getting easier in general, no way. PCs may have got more predictable with Essentials, but they haven't really seen a dramatic increase in power. The monsters, on the other hand, are vastly more lethal.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5647461, member: 30022"] I'm glad to hear that the modules were perceived as "too easy" by experienced players. That sounds exactly like it should be for a Game Day. I attended a 3e game day some years back where we had a mix of experienced (3 players) and inexperienced (2 players), and we were utterly decimated by the WotC module. The DM was pulling no punches whatsoever, and the newbie players were just trying to learn the ropes. Now, the experienced players were offering suggestions - but there's a subtle line between offering advice, and simply running a person's character for them. And without making exact tactical choices, they never stood a chance. The thing I remember clearest from the session, though, wasn't that the DM was a [not nice person], or that the module was [seemingly quite] hard. It was the look on the faces of the young newbie players, which was basically: [I]"wow, there are so many rules I have to learn just to stay alive, and only these 30+ year-old guys know them"[/I]. It was depressing, in the context of the future of our hobby. As for 4e getting easier in general, no way. PCs may have got more predictable with Essentials, but they haven't really seen a dramatic increase in power. The monsters, on the other hand, are vastly more lethal. [/QUOTE]
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Is 4E Too Easy Anymore? (Game Day Spoiler Alert)
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