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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E winning you or losing you?
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<blockquote data-quote="Samnell" data-source="post: 3784582" data-attributes="member: 130"><p>The 4e news has been very mixed for me from the beginning. I was a bit upset at the news, but was willing to be cautiously optimistic until I heard about "streamlining". 3.5 is at the just right level of complexity for me and I really, really dislike rules light games. Early promises that this was an evolutionary change led me to hope for something like 3.75. Maybe 3.8. I could certainly tolerate having grapple, disarm, etc work in a smoother fashion.</p><p></p><p>Then I heard about the absence of magic item pricing guidelines.</p><p>Then I heard about the reduction of the impact of magic items.</p><p>Then I heard about abandoning having a unified rules system for monsters.</p><p>Then I heard about the changes to elves and "eladrin".</p><p>Then I heard about advancing monsters being more "art" than "science".</p><p>Then I heard about "points of light", the most strangling and suffocating campaign paradigm I can think of.</p><p></p><p>3e got me on the "options, not restrictions" bandwagon. 4e is coming across more along the lines of "Options are hard, so here's more restrictions!"</p><p></p><p>My current plan is to steal ideas from the SRD to incorporate into my 3.5 game and ignore the rest. I'm seriously considering going back to 3.0 on some points too.</p></blockquote><p></p>
[QUOTE="Samnell, post: 3784582, member: 130"] The 4e news has been very mixed for me from the beginning. I was a bit upset at the news, but was willing to be cautiously optimistic until I heard about "streamlining". 3.5 is at the just right level of complexity for me and I really, really dislike rules light games. Early promises that this was an evolutionary change led me to hope for something like 3.75. Maybe 3.8. I could certainly tolerate having grapple, disarm, etc work in a smoother fashion. Then I heard about the absence of magic item pricing guidelines. Then I heard about the reduction of the impact of magic items. Then I heard about abandoning having a unified rules system for monsters. Then I heard about the changes to elves and "eladrin". Then I heard about advancing monsters being more "art" than "science". Then I heard about "points of light", the most strangling and suffocating campaign paradigm I can think of. 3e got me on the "options, not restrictions" bandwagon. 4e is coming across more along the lines of "Options are hard, so here's more restrictions!" My current plan is to steal ideas from the SRD to incorporate into my 3.5 game and ignore the rest. I'm seriously considering going back to 3.0 on some points too. [/QUOTE]
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