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D&D Older Editions, OSR, & D&D Variants
Is 4E winning you or losing you?
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<blockquote data-quote="Falling Icicle" data-source="post: 3784951" data-attributes="member: 17077"><p>I was very suprised to hear that 4e was coming out so soon, and my first reaction was that, like the 3.5 edition, it was just going to be another minor upgrade for WotC to make money. But I have been very surprised at how much they are rethinking the game. They are showing a willingness now to kill alot of the sacred cows of DnD. And while I was pleased to see that they were rethinking things, some of the changes seem to go too far, and I fear that what they end up with won't really be D&D anymore. We'll just have to wait and see, of course.</p><p></p><p>Liked:</p><p></p><p>Race being a more important and distinguishing part of the character.</p><p></p><p>Magic Items having less importance to character power. I like magic items to be special and cool things that characters have, not necessities to just get by.</p><p></p><p>Simplification of combat rules (grappling, AoO, etc). Of course, I will have to see the final product before I can see if it actually has been simplified.</p><p></p><p>All classes having at-will, per encounter and per day abilities. I love this change. I hated playing a Wizard at low levels, where I had like 3 spells a day and ended up using my less than spectacular skill with a crossbow all the time.</p><p></p><p>No empty, pointless levels where all you get is a +1 bab and a couple skill points.</p><p></p><p>Save or die spells being "adressed."</p><p></p><p>Disliked:</p><p></p><p>Gnomes being removed as a PC race. If you don't like Gnomes, don't play one. But they are a staple fantasy race which has been with the game since before I can remember. I like them, and I'm not very happy that they were removed.</p><p></p><p>High Elves being replaced with Eladrin. I HATE this change, as I love playing intelligent, wizard elves. We don't need a dozen different types of elves, but the high and wood elves should remain, IMO. I will especially despise this change if elves get an intelligence penalty, as their description implies.</p><p></p><p>Wizards using "tools" to cast their spells, which from the sounds of it will be nothing more than generic stat-boosters. I don't want to have to buy a +6 wand, +6 tome, +6 orb, etc. But this is more from my dislike of such "necessary" and generic magic items rather than the change to the class.</p><p></p><p>Increase in magic in the setting and classes overall. I like magic, but I also prefer magic to be a rare and wonderous thing, not something that can be obtained in every village kmart. Magic that is overly abundant is just ordinary and taken for granted. Fighters, rogues and other "mundane" classes shouldn't have magical abilities at all.</p><p></p><p>Tieflings, Eladrins and other "weird" races in the PHB. I don't like these being considered default racial options. I'd rather them be in the MM or planar handbook. I especially hate Eladrins being the new High Elves, as I noted above.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 3784951, member: 17077"] I was very suprised to hear that 4e was coming out so soon, and my first reaction was that, like the 3.5 edition, it was just going to be another minor upgrade for WotC to make money. But I have been very surprised at how much they are rethinking the game. They are showing a willingness now to kill alot of the sacred cows of DnD. And while I was pleased to see that they were rethinking things, some of the changes seem to go too far, and I fear that what they end up with won't really be D&D anymore. We'll just have to wait and see, of course. Liked: Race being a more important and distinguishing part of the character. Magic Items having less importance to character power. I like magic items to be special and cool things that characters have, not necessities to just get by. Simplification of combat rules (grappling, AoO, etc). Of course, I will have to see the final product before I can see if it actually has been simplified. All classes having at-will, per encounter and per day abilities. I love this change. I hated playing a Wizard at low levels, where I had like 3 spells a day and ended up using my less than spectacular skill with a crossbow all the time. No empty, pointless levels where all you get is a +1 bab and a couple skill points. Save or die spells being "adressed." Disliked: Gnomes being removed as a PC race. If you don't like Gnomes, don't play one. But they are a staple fantasy race which has been with the game since before I can remember. I like them, and I'm not very happy that they were removed. High Elves being replaced with Eladrin. I HATE this change, as I love playing intelligent, wizard elves. We don't need a dozen different types of elves, but the high and wood elves should remain, IMO. I will especially despise this change if elves get an intelligence penalty, as their description implies. Wizards using "tools" to cast their spells, which from the sounds of it will be nothing more than generic stat-boosters. I don't want to have to buy a +6 wand, +6 tome, +6 orb, etc. But this is more from my dislike of such "necessary" and generic magic items rather than the change to the class. Increase in magic in the setting and classes overall. I like magic, but I also prefer magic to be a rare and wonderous thing, not something that can be obtained in every village kmart. Magic that is overly abundant is just ordinary and taken for granted. Fighters, rogues and other "mundane" classes shouldn't have magical abilities at all. Tieflings, Eladrins and other "weird" races in the PHB. I don't like these being considered default racial options. I'd rather them be in the MM or planar handbook. I especially hate Eladrins being the new High Elves, as I noted above. [/QUOTE]
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