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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E winning you or losing you?
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<blockquote data-quote="Malhost Zormaeril" data-source="post: 3785360" data-attributes="member: 49669"><p>Quoted For Truth <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>I agree with Point 1, except that I'd say that the first era of D&D is OD&D+AD&D1e+2e, and the second era of D&D is D&D3.0+3.5; whether 4e will inaugurate a third era or continue with the second is still up in the air for me. As for point 2, most people will get over themselves. You wouldn't believe how much vitriol I spit back in 2000 when: <ul> <li data-xf-list-type="ul">the Ranger's alignment restrictions were lifted;</li> <li data-xf-list-type="ul">the Psionicist's powers changed from Science/Devotion based to 9 levels like the Wizards;</li> <li data-xf-list-type="ul">Psychoportation discipline got a lot of properly-telekinetic powers to pad itself out, without regard to thematic coherence (or rather, changing the theme to a pedestrian "everything that has to do with travel" one);</li> <li data-xf-list-type="ul">The removal of Creation spells from Evocation into Conjuration, leaving the former school with very little other than plain blasting and Contingency;</li> <li data-xf-list-type="ul">Race/Class restrictions were lifted (nonhuman Paladins and Dwarven Wizards);</li> <li data-xf-list-type="ul">The general loss of "specialness" of the Paladin, who looked like a mere variant fighter rather than the paragon of virtue in 2e (granted, this had a lot to do with the lackluster appearance of Alhandra more than anything substantive).</li> </ul><p></p><p>Boy, were there <em>that</em> many things I hated about 3e? Regardless, I moved on, and played 3e none-the-less. I'm sure that 4e, even though they complete the alignment restriction relaxation and at the same time removing every bit of "specialness" of the Paladin, will be able to stand on its own merits. There are very good things about 4e, just as there were lots of good things about 3e. And that is why I'm sold on it, I guess.</p></blockquote><p></p>
[QUOTE="Malhost Zormaeril, post: 3785360, member: 49669"] Quoted For Truth :cool: I agree with Point 1, except that I'd say that the first era of D&D is OD&D+AD&D1e+2e, and the second era of D&D is D&D3.0+3.5; whether 4e will inaugurate a third era or continue with the second is still up in the air for me. As for point 2, most people will get over themselves. You wouldn't believe how much vitriol I spit back in 2000 when: [list][*]the Ranger's alignment restrictions were lifted; [*]the Psionicist's powers changed from Science/Devotion based to 9 levels like the Wizards; [*]Psychoportation discipline got a lot of properly-telekinetic powers to pad itself out, without regard to thematic coherence (or rather, changing the theme to a pedestrian "everything that has to do with travel" one);[*]The removal of Creation spells from Evocation into Conjuration, leaving the former school with very little other than plain blasting and Contingency;[*]Race/Class restrictions were lifted (nonhuman Paladins and Dwarven Wizards); [*]The general loss of "specialness" of the Paladin, who looked like a mere variant fighter rather than the paragon of virtue in 2e (granted, this had a lot to do with the lackluster appearance of Alhandra more than anything substantive).[/list] Boy, were there [i]that[/i] many things I hated about 3e? Regardless, I moved on, and played 3e none-the-less. I'm sure that 4e, even though they complete the alignment restriction relaxation and at the same time removing every bit of "specialness" of the Paladin, will be able to stand on its own merits. There are very good things about 4e, just as there were lots of good things about 3e. And that is why I'm sold on it, I guess. [/QUOTE]
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