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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is 4E winning you or losing you?
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<blockquote data-quote="Vlos" data-source="post: 3787442" data-attributes="member: 15447"><p>Funny, This is what I am hearing...</p><p></p><p></p><p>Right now we've got the designer's and story team telling us what they want D&D 4e to accomplish...</p><p>1.) Streamlined and faster play.</p><p>2.) Easier and faster monster/NPC generation</p><p>3.) Faster leveling</p><p>4.) More kewl abilities and powers with per-day/per-encounter & at-will abilities</p><p>5.) Less dependency on Magic items.</p><p></p><p>#2) I personally never thought a monster was hard to design, you had several books of them, NPCs usally are, but no more so than PC, but that is what makes them unique.</p><p></p><p>#3) One, I thought it wasn't about levels? I thought it was about the gaming experience, not the creature's experience. Most people I talk to say leveling every 4 sessions is TOO fast anyways. Now you want to make it faster. What you want to go from 1-30 in a single day? Go play WOW, oh... yeah, D&D is suppose to be like WOW now... sorry forgot...</p><p></p><p>#4) Well I normally play mages and rarely run out of spells or things to do and we go and go, and when I do I use my staff or wands, but that is how a mage is suppose to play. If you don't like it, play a different class. Merlin didn't run around casting spells all day long... He cast very few spells in a day in almost any movie I have every seen. Usually 1-5 spells, go ahead watch one of the movies, he doesn't go about casting fireball after fireball... He cast a spell here or there. But he conserves his powers and uses them wisely when needed. That is what mages do... Give me a movie where the mage type runs around casting fireball after fireball after fireball all day long? There are some that come close, but again they are more warlock like and don't have the flexibility of a Mage. So why are we changing it, just so it's more like a computer game? Go play your computer game kiddies... </p><p></p><p>#5) As for less dependency on Magic items, I'll laugh the day I see that. Today YOU can play without a single magic item. I don't ever recall anywhere in the DMG that says you need to reward magic items? Or in the Players Handbook that says You are guarenteed a magic item? So how can they say todays game is dependent on Magic items? The only reason this is brough into play is because people play with them, because they LIKE to play with them. There is NO Dependency on them, CRs are NOT designed around having magic items.</p></blockquote><p></p>
[QUOTE="Vlos, post: 3787442, member: 15447"] Funny, This is what I am hearing... Right now we've got the designer's and story team telling us what they want D&D 4e to accomplish... 1.) Streamlined and faster play. 2.) Easier and faster monster/NPC generation 3.) Faster leveling 4.) More kewl abilities and powers with per-day/per-encounter & at-will abilities 5.) Less dependency on Magic items. #2) I personally never thought a monster was hard to design, you had several books of them, NPCs usally are, but no more so than PC, but that is what makes them unique. #3) One, I thought it wasn't about levels? I thought it was about the gaming experience, not the creature's experience. Most people I talk to say leveling every 4 sessions is TOO fast anyways. Now you want to make it faster. What you want to go from 1-30 in a single day? Go play WOW, oh... yeah, D&D is suppose to be like WOW now... sorry forgot... #4) Well I normally play mages and rarely run out of spells or things to do and we go and go, and when I do I use my staff or wands, but that is how a mage is suppose to play. If you don't like it, play a different class. Merlin didn't run around casting spells all day long... He cast very few spells in a day in almost any movie I have every seen. Usually 1-5 spells, go ahead watch one of the movies, he doesn't go about casting fireball after fireball... He cast a spell here or there. But he conserves his powers and uses them wisely when needed. That is what mages do... Give me a movie where the mage type runs around casting fireball after fireball after fireball all day long? There are some that come close, but again they are more warlock like and don't have the flexibility of a Mage. So why are we changing it, just so it's more like a computer game? Go play your computer game kiddies... #5) As for less dependency on Magic items, I'll laugh the day I see that. Today YOU can play without a single magic item. I don't ever recall anywhere in the DMG that says you need to reward magic items? Or in the Players Handbook that says You are guarenteed a magic item? So how can they say todays game is dependent on Magic items? The only reason this is brough into play is because people play with them, because they LIKE to play with them. There is NO Dependency on them, CRs are NOT designed around having magic items. [/QUOTE]
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