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Is 4E winning you or losing you?
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<blockquote data-quote="RPG_Tweaker" data-source="post: 3790751" data-attributes="member: 13041"><p>The 4e announcement initially wowed me with promises to fix the two elements that drove me away from D&D 3.0 — the "homework" necessary to prep an adventure, and the cumbersome combat rules.</p><p></p><p>After several news tidbits and much online community suppositions, I've slowly settled into an interested fence-sitter. There are some new elements that sound well conceived, but there are some that make me very skeptical.</p><p></p><p></p><p>While most of the info is still speculative, my leanings so far:</p><p></p><p><strong>Anticipation:</strong></p><p></p><p>Simplification of DM prep-time</p><p>Streamlining combat (AoO, grapple)</p><p>Curing christmas tree syndrome (and hopefully golf bag o' weapons)</p><p>Changes to the magic system (balancing spells, at-will/per-encounter)</p><p>Devaluing of alignment</p><p>Continued support of OGL</p><p>No assumed core setting</p><p>Flipped saves</p><p>Race having more impact on the nature of a character</p><p>Linking elves more firmly to their chrome (more fae)</p><p>Condensing skills</p><p>Talent trees</p><p>Weapons having more "character"</p><p>Combat maneuvers</p><p></p><p></p><p><strong>Circumspect</strong></p><p></p><p>Faster advancement rate </p><p>Too much potential crunch tied to newly imposed fluff</p><p>Emphasis on character "roles"</p><p>Changes to available classes (What is a warlord, and no druid or sorcerer?)</p><p>Not addressing the "swordmage" archetype in the PHB</p><p>No resolution for the "holy warrior" (militant-cleric vs. paladin)</p><p>Changes to SWSE skill ranking system</p><p>Magic item construction</p><p>Wizard implements (orb, wand, staff)</p><p>Monsters using different creation rules than PCs</p><p>Changes to the resource management paradigm</p><p>Undefined changes to "save or screwed" effects</p><p>Nothing yet addressing "immune to <em>X</em>" abilities</p><p></p><p></p><p><strong>Dread:</strong></p><p></p><p>Increased overall power levels (heroic @ 1st level?)</p><p>The growing anime/Wow influence in some of the art</p><p>The growing wuxia influence in power-types and naming conventions (ala Tome of Battle)</p><p>Removal of Gnomes as a core PC race to make room for... tieflings and warforged? :\ </p><p>DDI: Potentially <em>vital</em> additonal content being pay-to-play </p><p>Purchased e-books and Dragon/Dungeon being unable to print</p><p></p><p></p><p><strong>Indifferent:</strong></p><p></p><p>Changes to the planes</p><p>Changes to demons/devils</p><p>Points of light</p><p>Virtual desktop</p><p>Books beyond PHB/MM/DMG being considered core (PHB2+)</p><p></p><p></p><p>My greatest concern is that all the blogs/podcasts indicate they're <em>still</em> in rules development. Considering their announced release date, it seems there is simply too little time remaining to playtest all the rules-in-flux properly. Despite their specific denial, I see a fat errata waiting in the wings... and 4.5 looming on the horizon.</p><p></p><p>Another, but lesser concern is, I am fearful that WotC hasn't learned anything from their (and TSRs) mistakes of the past: STOP flooding the market with crunchy splat books! They should let the core rules stand alone concentrating on adventures and campaign settings for <em>at least the first year</em>. Allow players to absorb and grow comfortable with the game before hitting us with a parade of Compleat Books of Twinks. </p><p></p><p>Of course both of these will only be revealed <em>after</em> release. But assuming they will eventually start offering rules deviations, they really should playtest the s#it out of each class/PrC, feat/talent, etc., making damn sure they don't clash with previous material or worse, make old stuff obsolete.</p></blockquote><p></p>
[QUOTE="RPG_Tweaker, post: 3790751, member: 13041"] The 4e announcement initially wowed me with promises to fix the two elements that drove me away from D&D 3.0 — the "homework" necessary to prep an adventure, and the cumbersome combat rules. After several news tidbits and much online community suppositions, I've slowly settled into an interested fence-sitter. There are some new elements that sound well conceived, but there are some that make me very skeptical. While most of the info is still speculative, my leanings so far: [b]Anticipation:[/b] Simplification of DM prep-time Streamlining combat (AoO, grapple) Curing christmas tree syndrome (and hopefully golf bag o' weapons) Changes to the magic system (balancing spells, at-will/per-encounter) Devaluing of alignment Continued support of OGL No assumed core setting Flipped saves Race having more impact on the nature of a character Linking elves more firmly to their chrome (more fae) Condensing skills Talent trees Weapons having more "character" Combat maneuvers [b]Circumspect[/b] Faster advancement rate Too much potential crunch tied to newly imposed fluff Emphasis on character "roles" Changes to available classes (What is a warlord, and no druid or sorcerer?) Not addressing the "swordmage" archetype in the PHB No resolution for the "holy warrior" (militant-cleric vs. paladin) Changes to SWSE skill ranking system Magic item construction Wizard implements (orb, wand, staff) Monsters using different creation rules than PCs Changes to the resource management paradigm Undefined changes to "save or screwed" effects Nothing yet addressing "immune to [i]X[/i]" abilities [b]Dread:[/b] Increased overall power levels (heroic @ 1st level?) The growing anime/Wow influence in some of the art The growing wuxia influence in power-types and naming conventions (ala Tome of Battle) Removal of Gnomes as a core PC race to make room for... tieflings and warforged? :\ DDI: Potentially [i]vital[/i] additonal content being pay-to-play Purchased e-books and Dragon/Dungeon being unable to print [b]Indifferent:[/b] Changes to the planes Changes to demons/devils Points of light Virtual desktop Books beyond PHB/MM/DMG being considered core (PHB2+) My greatest concern is that all the blogs/podcasts indicate they're [i]still[/i] in rules development. Considering their announced release date, it seems there is simply too little time remaining to playtest all the rules-in-flux properly. Despite their specific denial, I see a fat errata waiting in the wings... and 4.5 looming on the horizon. Another, but lesser concern is, I am fearful that WotC hasn't learned anything from their (and TSRs) mistakes of the past: STOP flooding the market with crunchy splat books! They should let the core rules stand alone concentrating on adventures and campaign settings for [i]at least the first year[/i]. Allow players to absorb and grow comfortable with the game before hitting us with a parade of Compleat Books of Twinks. Of course both of these will only be revealed [i]after[/i] release. But assuming they will eventually start offering rules deviations, they really should playtest the s#it out of each class/PrC, feat/talent, etc., making damn sure they don't clash with previous material or worse, make old stuff obsolete. [/QUOTE]
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