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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="FireLance" data-source="post: 3819909" data-attributes="member: 3424"><p>I tend to agree with this. Save-or-die can make for more heroic gaming, provided the players <strong>choose</strong> to run the risk and are prepared to face the consequences. If the players lack this choice, then there is no element of heroism in facing a save-or-die challenge (beyond choosing not to run away, if that is an option).</p><p></p><p>However, save-or-die challenges as random encounters or traps are not to everyone's taste. Not everyone enjoys a play style in which the PCs can find themselves with little or no warning in a situation where they are a single bad die roll away from death.</p><p></p><p>In my view, save-or-die effects need careful handling, whether it's a sidebar advising DMs on the pros and cons of using save-or-die effects, and/or presenting them with a less deadly alternative. If there isn't space for such a discussion, then they should be restricted to a small number of very high-level monsters that would normally only be used for campaign-ending fights.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3819909, member: 3424"] I tend to agree with this. Save-or-die can make for more heroic gaming, provided the players [B]choose[/B] to run the risk and are prepared to face the consequences. If the players lack this choice, then there is no element of heroism in facing a save-or-die challenge (beyond choosing not to run away, if that is an option). However, save-or-die challenges as random encounters or traps are not to everyone's taste. Not everyone enjoys a play style in which the PCs can find themselves with little or no warning in a situation where they are a single bad die roll away from death. In my view, save-or-die effects need careful handling, whether it's a sidebar advising DMs on the pros and cons of using save-or-die effects, and/or presenting them with a less deadly alternative. If there isn't space for such a discussion, then they should be restricted to a small number of very high-level monsters that would normally only be used for campaign-ending fights. [/QUOTE]
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