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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Lackhand" data-source="post: 3819941" data-attributes="member: 36160"><p>How many rules do you need for save-or-die? I mean, I'm pretty sure that the rule is three words long: Save. Or die. At least as flatly presented.</p><p></p><p>The range where an orcish crit can just snap you in half is quite low. So this sounds like "something which is too challenging should be able to eat you up".</p><p></p><p>I don't think that the OH SHI- response should be reserved for wizards. I think some wizards, the party (which includes a wizard in it, natch!) should say "Hah. We win!" to; others should scare the living daylights out of the party.</p><p></p><p>I think some swordsmen, the party should mop up. Some swordsmen should be Kenshin. Sometimes, you just lose.</p><p></p><p>I think the posters upthread who mentioned that what this really seems to model is "higher level" were right. I'm *fine* with save-or-die if that die is a direct relation to the caster being 5+ levels higher.</p><p></p><p>I'm not so fine with it being from someone the same level or lower.</p><p></p><p>I am also fond of powers that take effect slowly; gives characters *time* to realize that they need to run, and gives players a mounting sense of adrenaline. If they don't feel their hearts start to pump when they're taking 1d4 con/round ("ho hum, another 3 rounds and we'll have killed the monster by then..."), exactly how much better is "ho hum, I'm immune due every trick that this monster has, due to my Death Ward"?</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3819941, member: 36160"] How many rules do you need for save-or-die? I mean, I'm pretty sure that the rule is three words long: Save. Or die. At least as flatly presented. The range where an orcish crit can just snap you in half is quite low. So this sounds like "something which is too challenging should be able to eat you up". I don't think that the OH SHI- response should be reserved for wizards. I think some wizards, the party (which includes a wizard in it, natch!) should say "Hah. We win!" to; others should scare the living daylights out of the party. I think some swordsmen, the party should mop up. Some swordsmen should be Kenshin. Sometimes, you just lose. I think the posters upthread who mentioned that what this really seems to model is "higher level" were right. I'm *fine* with save-or-die if that die is a direct relation to the caster being 5+ levels higher. I'm not so fine with it being from someone the same level or lower. I am also fond of powers that take effect slowly; gives characters *time* to realize that they need to run, and gives players a mounting sense of adrenaline. If they don't feel their hearts start to pump when they're taking 1d4 con/round ("ho hum, another 3 rounds and we'll have killed the monster by then..."), exactly how much better is "ho hum, I'm immune due every trick that this monster has, due to my Death Ward"? [/QUOTE]
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