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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3820425" data-attributes="member: 5143"><p>True, but if things are balanced correctly, there shouldn't be an attack that does so much damage that you die with no chance of survival. I think that is just as big a problem as save or die effects.</p><p></p><p>Battles that are more fun last multiple rounds and each round the tension and, perhaps, the difficulty goes up as your hitpoints and resources get closer and closer to the end point where you might not be able to survive next round unless luck is on your side.</p><p></p><p>It's that building tension that creates the most fun in battles, IMHO. Some battles end before the tension builds too much. The tension may only be "Are these monsters too powerful for us? Guess we'll find out." only to be followed by defeating them easily in a round or two.</p><p></p><p>Save or dies (and creatures with an attack capable of killing someone in one hit) create a different type of tension. It isn't a building slowly tension that starts off small and goes up. It starts high and stays high. Each round you know that if luck isn't with you, that's the end for you. It feels less "in your control".</p><p></p><p>In a multiple round, building battle, you know that you have multiple actions in which to do something to prevent your demise. You may die in 3 rounds of attacks by the enemies, but that gives you 3 rounds to use an ability to heal yourself or another party member to assist you. You may also defeat the enemy before those 3 rounds are up if you just use the right ability. Maybe you can paralyze it or give it enough penalties to its attack to miss and therefore buy yourself an extra round or two.</p><p></p><p>It's a process of making decisions that may save you. Rarely are there any decisions that save you from a save or die, which is why people don't like them.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3820425, member: 5143"] True, but if things are balanced correctly, there shouldn't be an attack that does so much damage that you die with no chance of survival. I think that is just as big a problem as save or die effects. Battles that are more fun last multiple rounds and each round the tension and, perhaps, the difficulty goes up as your hitpoints and resources get closer and closer to the end point where you might not be able to survive next round unless luck is on your side. It's that building tension that creates the most fun in battles, IMHO. Some battles end before the tension builds too much. The tension may only be "Are these monsters too powerful for us? Guess we'll find out." only to be followed by defeating them easily in a round or two. Save or dies (and creatures with an attack capable of killing someone in one hit) create a different type of tension. It isn't a building slowly tension that starts off small and goes up. It starts high and stays high. Each round you know that if luck isn't with you, that's the end for you. It feels less "in your control". In a multiple round, building battle, you know that you have multiple actions in which to do something to prevent your demise. You may die in 3 rounds of attacks by the enemies, but that gives you 3 rounds to use an ability to heal yourself or another party member to assist you. You may also defeat the enemy before those 3 rounds are up if you just use the right ability. Maybe you can paralyze it or give it enough penalties to its attack to miss and therefore buy yourself an extra round or two. It's a process of making decisions that may save you. Rarely are there any decisions that save you from a save or die, which is why people don't like them. [/QUOTE]
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