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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Raven Crowking" data-source="post: 3821646" data-attributes="member: 18280"><p>Don't be so sure about that!</p><p></p><p>In 1e, you had to lug around a spellbook (if magic-user) or pray to your deity (if cleric). The spellbook could be affected by all sorts of things, and m-us would tend to keep a travelling book if they could. Still, a chance encounter, or an encounter badly handled, could mean no spells. Paper did not save well against fire effects, for example, and immersion in water ruins spellbooks. Some m-us preferred to simply go without than to risk their spellbooks to chance.</p><p></p><p>Both the cleric and m-u needed eight hours of uninterrupted rest to regain spells, plus the time for rememorization (which was far longer than you might think). Any interruption of that rest meant the process had to start all over again. The cleric could not try again until the next day. Which means that, not only could your spellcasters not pull guard duty if they wanted to regain spells, they couldn't even tangentially be part of any encounter.</p><p></p><p>Shall we discuss what happened to the druid who failed to properly harvest his mistletoe?</p><p></p><p>So, in 1e at least, you were required to bring along the means to replenish your resources. There were no mundane spell component pouches that magically had whatever you needed in unlimited quantities. You also had to have opportunity, and in a hostile area that opportunity might not have existed.</p><p></p><p>In 1e, there was a significant chance that you would not be restored each day. In 4e there is a miniscule chance that you'll be restored to less than 80% after each encounter.</p><p></p><p>Clearly, these are exactly the same. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3821646, member: 18280"] Don't be so sure about that! In 1e, you had to lug around a spellbook (if magic-user) or pray to your deity (if cleric). The spellbook could be affected by all sorts of things, and m-us would tend to keep a travelling book if they could. Still, a chance encounter, or an encounter badly handled, could mean no spells. Paper did not save well against fire effects, for example, and immersion in water ruins spellbooks. Some m-us preferred to simply go without than to risk their spellbooks to chance. Both the cleric and m-u needed eight hours of uninterrupted rest to regain spells, plus the time for rememorization (which was far longer than you might think). Any interruption of that rest meant the process had to start all over again. The cleric could not try again until the next day. Which means that, not only could your spellcasters not pull guard duty if they wanted to regain spells, they couldn't even tangentially be part of any encounter. Shall we discuss what happened to the druid who failed to properly harvest his mistletoe? So, in 1e at least, you were required to bring along the means to replenish your resources. There were no mundane spell component pouches that magically had whatever you needed in unlimited quantities. You also had to have opportunity, and in a hostile area that opportunity might not have existed. In 1e, there was a significant chance that you would not be restored each day. In 4e there is a miniscule chance that you'll be restored to less than 80% after each encounter. Clearly, these are exactly the same. :confused: RC [/QUOTE]
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