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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="FourthBear" data-source="post: 3821665" data-attributes="member: 55846"><p>I don't believe it's a very apt analogy, as the difficulties with Star Trek Voyager had to do with in series claims about the difficulty of repairing damage to the ship. (Actually given the abilities of Trek matter manipulation, pretty much any such resource issues were of the technobabble variety). The resources discussed were not replaceable. This places them in the same conceptual space as equipment, magical items and non-renewable abilties in D&D terms. I've heard no plans for 4e to allow for expended or destroyed magical items to renew themselves automatically, so they are on the same terms. </p><p></p><p>The abiltiies in 4e that are being made per encounter are those that were previously Vancian. These were quite renewable, except under unusual circumstances, that you list above. They most certainly renewable in the vast majority of cases. Are you honestly claiming that loss of the spellbook or failure to gather components were anything like a common occurance in 1e D&D campaigns? To return to Star Trek, should phasers and tricorders have had strict per day requirements for use? Did the various Star Trek RPGs suffer from the lack of such per day resource constraints? Or did they simply use different methods of resource management?</p></blockquote><p></p>
[QUOTE="FourthBear, post: 3821665, member: 55846"] I don't believe it's a very apt analogy, as the difficulties with Star Trek Voyager had to do with in series claims about the difficulty of repairing damage to the ship. (Actually given the abilities of Trek matter manipulation, pretty much any such resource issues were of the technobabble variety). The resources discussed were not replaceable. This places them in the same conceptual space as equipment, magical items and non-renewable abilties in D&D terms. I've heard no plans for 4e to allow for expended or destroyed magical items to renew themselves automatically, so they are on the same terms. The abiltiies in 4e that are being made per encounter are those that were previously Vancian. These were quite renewable, except under unusual circumstances, that you list above. They most certainly renewable in the vast majority of cases. Are you honestly claiming that loss of the spellbook or failure to gather components were anything like a common occurance in 1e D&D campaigns? To return to Star Trek, should phasers and tricorders have had strict per day requirements for use? Did the various Star Trek RPGs suffer from the lack of such per day resource constraints? Or did they simply use different methods of resource management? [/QUOTE]
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