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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="MerricB" data-source="post: 3821691" data-attributes="member: 3586"><p>No. Well, only that Second Wind is in.</p><p></p><p>There were three major systems being trialed in late 3.5e and Saga, and one minor one. Let's start with the minor one.</p><p></p><p><strong>Second Wind</strong> (from Saga) allows you, once/day, to recover a quarter or your Con score hp (whichever was higher) as a swift action. I've instituted this as a rule in my 3.5e campaigns now, as it reduces the load on the cleric. (Feats allow the mechanic to be used more than 1/day).</p><p></p><p><strong>Heal to Half</strong> (from PHB2, CChampion) allows the healer of the party to heal a character to half their HP at will, but no more using that ability. Dragon Shaman and the Touch of Healing reserve feat.</p><p></p><p><strong>Big Healing, Once per Hour</strong> (from Magic of Incarnum) allowed the Incarnate to take X/2 damage to heal X hp, but could only do it on each character 1/hour. This has allowed the Incarnate in our group to function as the major healer, although he can't deal with non-hp damage. (He also has a meld that allows him to heal more from a regular wand; so cure light wounds wand would heal him for 1d8+11 or so!) A variation of this can be seen in Saga for medpac healing - you can only do it once/day.</p><p></p><p><strong>Heal and Hurt</strong> (from Book of Nine Swords): the Crusader could heal someone near him whenever he hit someone else; normally not for much, and some manuevers only worked 1/combat. At 1st level, you could expect him to heal 2 hp every time he hit a foe, and 1/combat to heal 1d6+1. This looks like it will make it into 4e in some form.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3821691, member: 3586"] No. Well, only that Second Wind is in. There were three major systems being trialed in late 3.5e and Saga, and one minor one. Let's start with the minor one. [b]Second Wind[/b] (from Saga) allows you, once/day, to recover a quarter or your Con score hp (whichever was higher) as a swift action. I've instituted this as a rule in my 3.5e campaigns now, as it reduces the load on the cleric. (Feats allow the mechanic to be used more than 1/day). [b]Heal to Half[/b] (from PHB2, CChampion) allows the healer of the party to heal a character to half their HP at will, but no more using that ability. Dragon Shaman and the Touch of Healing reserve feat. [b]Big Healing, Once per Hour[/b] (from Magic of Incarnum) allowed the Incarnate to take X/2 damage to heal X hp, but could only do it on each character 1/hour. This has allowed the Incarnate in our group to function as the major healer, although he can't deal with non-hp damage. (He also has a meld that allows him to heal more from a regular wand; so cure light wounds wand would heal him for 1d8+11 or so!) A variation of this can be seen in Saga for medpac healing - you can only do it once/day. [b]Heal and Hurt[/b] (from Book of Nine Swords): the Crusader could heal someone near him whenever he hit someone else; normally not for much, and some manuevers only worked 1/combat. At 1st level, you could expect him to heal 2 hp every time he hit a foe, and 1/combat to heal 1d6+1. This looks like it will make it into 4e in some form. Cheers! [/QUOTE]
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