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General Tabletop Discussion
*Dungeons & Dragons
Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Henry" data-source="post: 3822527" data-attributes="member: 158"><p>There's an important part to that argument, though, that I noted above: If a sizeable portion of existing gamers want it in there (say, one third to one-half) then personally I think it should be in there as an option, or at least available (some kind of web enhancement, part of Dragon, etc.) rather than just kill it off totally. Otherwise, you alienate some of your customer base by giving them something they don't want.</p><p></p><p>Personally, I am concerned that the game is swinging too far away from the element of chance, to the point where it's not as fun. For me, if all there is is whittling down the opposition's hit points as a means to stop them, it's kind of boring, tactically. Next thing, hold person's doing DEX damage to a minimum of 1, strong poisons are doing 1d4 CON per hit, and the rules for helplessness are removed because it's no fun for PCs to get caught sleeping and whacked in the middle of the night...</p><p></p><p>Is it honestly as fun when the only way to stop an enemy is to do stacks of d6's of damage to him? That's the part that remains to be convinced on.</p></blockquote><p></p>
[QUOTE="Henry, post: 3822527, member: 158"] There's an important part to that argument, though, that I noted above: If a sizeable portion of existing gamers want it in there (say, one third to one-half) then personally I think it should be in there as an option, or at least available (some kind of web enhancement, part of Dragon, etc.) rather than just kill it off totally. Otherwise, you alienate some of your customer base by giving them something they don't want. Personally, I am concerned that the game is swinging too far away from the element of chance, to the point where it's not as fun. For me, if all there is is whittling down the opposition's hit points as a means to stop them, it's kind of boring, tactically. Next thing, hold person's doing DEX damage to a minimum of 1, strong poisons are doing 1d4 CON per hit, and the rules for helplessness are removed because it's no fun for PCs to get caught sleeping and whacked in the middle of the night... Is it honestly as fun when the only way to stop an enemy is to do stacks of d6's of damage to him? That's the part that remains to be convinced on. [/QUOTE]
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Is 4th edition getting soft? - edited for friendly content :)
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