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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Geron Raveneye" data-source="post: 3824181" data-attributes="member: 2268"><p>So if the Bodak did something like 1d6 points Con loss per round with his gaze attack, would that be better? Or rather 1d4 points level loss per round? Or, going with the "hit points represent ALL" philosophy, something like "its current hit points in damage, Fort save for half"? </p><p></p><p>I don't know when it started to become a problem that hit points only represent the combat durability of a character, a measure for how well he withstands/endures direct physical damage on a larger scale, while other effects like death magic, poison, etc. are handled by more threatening mechanics. Poison simply works very differently than a sword cut, and flooding somebody with the forces of death should have a more profound effect than Xd6 points of damage.</p><p></p><p>Continuous ability damage to represent some processes, like 1d6 Dex loss/round for petrification, or Con loss for a death gaze, is something that could add a lot of interesting twists, like a bodak trying to keep a constant eye lock with one victim...maybe add some fear/paralyzation effect to keep it going if the victim can't make his save against that first (Will save to avert gaze once locked, Fort save to avoid Con damage, both per round). The same might work for poisons, continually decreasing the attribute of the character until <em>neutralize poison</em>, antidote, etc. was given. Hmm, something I have to try out on my gamers <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3824181, member: 2268"] So if the Bodak did something like 1d6 points Con loss per round with his gaze attack, would that be better? Or rather 1d4 points level loss per round? Or, going with the "hit points represent ALL" philosophy, something like "its current hit points in damage, Fort save for half"? I don't know when it started to become a problem that hit points only represent the combat durability of a character, a measure for how well he withstands/endures direct physical damage on a larger scale, while other effects like death magic, poison, etc. are handled by more threatening mechanics. Poison simply works very differently than a sword cut, and flooding somebody with the forces of death should have a more profound effect than Xd6 points of damage. Continuous ability damage to represent some processes, like 1d6 Dex loss/round for petrification, or Con loss for a death gaze, is something that could add a lot of interesting twists, like a bodak trying to keep a constant eye lock with one victim...maybe add some fear/paralyzation effect to keep it going if the victim can't make his save against that first (Will save to avert gaze once locked, Fort save to avoid Con damage, both per round). The same might work for poisons, continually decreasing the attribute of the character until [i]neutralize poison[/i], antidote, etc. was given. Hmm, something I have to try out on my gamers :] [/QUOTE]
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