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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="DM-Rocco" data-source="post: 3831585" data-attributes="member: 14451"><p>Well, if you say they are out of level for it right now then you are don't allowing the arguement to follow a natural progression but that is another story.</p><p></p><p>The PCs, if exploring a tomb, should get a feeling by all the other undead that something big is coming up and as a precaution should cast death ward for the end boss, which the Bodak should be at this level.</p><p></p><p>Now, if the PCs are just walking around the corner of the town bar and a Bodak is somehow there just hanging around, yes, then you should get the situation described before. Although, the CR would be higher because the CR of the Bodak takes into account things like its SoD effect and what the PCs can and can't do to protect themselves from it.</p><p></p><p>The PCs, if they have half a brain, should have a clue that they are about to face something big and every player (that I know, so don't say I am speaking for the free world) that can cast death ward does so and all the time when about to face, or suspecting to face the big bad end boss or in any situation that envolves undead that may drain energy or use SoD. So, unless the PCs are facing a nasty band of orcs and have no for warning that a Bodak is locked in the orc shamans closet,(as happened in the Slavers A1 module, but with a Medusa) then they should get a clue and have it on as much as possable.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3831585, member: 14451"] Well, if you say they are out of level for it right now then you are don't allowing the arguement to follow a natural progression but that is another story. The PCs, if exploring a tomb, should get a feeling by all the other undead that something big is coming up and as a precaution should cast death ward for the end boss, which the Bodak should be at this level. Now, if the PCs are just walking around the corner of the town bar and a Bodak is somehow there just hanging around, yes, then you should get the situation described before. Although, the CR would be higher because the CR of the Bodak takes into account things like its SoD effect and what the PCs can and can't do to protect themselves from it. The PCs, if they have half a brain, should have a clue that they are about to face something big and every player (that I know, so don't say I am speaking for the free world) that can cast death ward does so and all the time when about to face, or suspecting to face the big bad end boss or in any situation that envolves undead that may drain energy or use SoD. So, unless the PCs are facing a nasty band of orcs and have no for warning that a Bodak is locked in the orc shamans closet,(as happened in the Slavers A1 module, but with a Medusa) then they should get a clue and have it on as much as possable. [/QUOTE]
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