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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Grog" data-source="post: 3832191" data-attributes="member: 6183"><p>Or attacks with surprise, which is hardly an uncommon event in most adventures.</p><p></p><p></p><p>Sure, <strong>if</strong> the party isn't surprised, and <strong>if</strong> the party wizard or cleric wins initiative, and <strong>if</strong> the cleric fails his save against their SOD attack (clerics have good Fort saves, remember), they will be spared the save-or-die attack. But it's just as likely that that won't be the case, which means this enemy who's supposed to be insignificant has at least a 30% chance of killing a PC.</p><p></p><p>Compare that to what a 13th level fighter could realistically do to a 17th level party, and you begin to see why save-or-dies are so problematic.</p><p></p><p> </p><p>He doesn't even have to be optimized. With max ranks in Concentration (and what else is a cleric going to put skill points into?), even just a 16 or 18 Con gives him a +19 or +20 to his casting defensively check vs. DC 22. That's not a significant chance of failure, and unless the fighter is using a spiked chain, he could probably just 5' step away and remove the need for casting defensively entirely.</p></blockquote><p></p>
[QUOTE="Grog, post: 3832191, member: 6183"] Or attacks with surprise, which is hardly an uncommon event in most adventures. Sure, [b]if[/b] the party isn't surprised, and [b]if[/b] the party wizard or cleric wins initiative, and [b]if[/b] the cleric fails his save against their SOD attack (clerics have good Fort saves, remember), they will be spared the save-or-die attack. But it's just as likely that that won't be the case, which means this enemy who's supposed to be insignificant has at least a 30% chance of killing a PC. Compare that to what a 13th level fighter could realistically do to a 17th level party, and you begin to see why save-or-dies are so problematic. He doesn't even have to be optimized. With max ranks in Concentration (and what else is a cleric going to put skill points into?), even just a 16 or 18 Con gives him a +19 or +20 to his casting defensively check vs. DC 22. That's not a significant chance of failure, and unless the fighter is using a spiked chain, he could probably just 5' step away and remove the need for casting defensively entirely. [/QUOTE]
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