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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Reynard" data-source="post: 3832977" data-attributes="member: 467"><p>True. But keeping it in doesn't mean it has to happen in the random instant way most of the anti-SoD folks are presenting it. Just because SoD exists, doesn't mean that every time there's a random encounter there's going to be a bodak or a lich, any more than it means there's a dragon in every other random encounter. SoD only has the intended effect -- which, in my mind, is making the PCs get scared and play in a way that is fun and interesting -- if it is a rare event, and they've got some idea it is coming (usually meaning they know undead or similar monsters are to be found where the adventure is). If they prepare a bunch o death wards, all the better -- they are choosing once resource over another, which is the whole point of having variable resources in the first place.</p><p></p><p>Most undead that have SoD effects also have the added benefit of converting the killed PC to the type of undead that killed them -- suddenly, the party has a deadline for getting to a friendly temple or whatever.</p><p></p><p>I agree that if SoD's exist, so should access to ressurections -- but not necessarily easy access. You can't put a soul on plastic.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3832977, member: 467"] True. But keeping it in doesn't mean it has to happen in the random instant way most of the anti-SoD folks are presenting it. Just because SoD exists, doesn't mean that every time there's a random encounter there's going to be a bodak or a lich, any more than it means there's a dragon in every other random encounter. SoD only has the intended effect -- which, in my mind, is making the PCs get scared and play in a way that is fun and interesting -- if it is a rare event, and they've got some idea it is coming (usually meaning they know undead or similar monsters are to be found where the adventure is). If they prepare a bunch o death wards, all the better -- they are choosing once resource over another, which is the whole point of having variable resources in the first place. Most undead that have SoD effects also have the added benefit of converting the killed PC to the type of undead that killed them -- suddenly, the party has a deadline for getting to a friendly temple or whatever. I agree that if SoD's exist, so should access to ressurections -- but not necessarily easy access. You can't put a soul on plastic. [/QUOTE]
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