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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="DM-Rocco" data-source="post: 3833602" data-attributes="member: 14451"><p>Yes, if you have a boss as a bodak and you have scrolls of death ward, you should use them. Hmm, I don't see your arguement.</p><p></p><p></p><p>Not really. The game has flaws in that is assumes that you will cast such protections and gain the use of scrolls and such. If the players don't have a balanced party or don't understand that buffing there characters is a good thing then taking away SoD effects isn't going to make them any better players.</p><p></p><p>You should have a really good idea, unless you are a new player, that the big bad boss is going to be towards the end of the adventure. You never see, in a "module" the big bad boss in room one and the rest of the module dedicated to his hirelings. Even in a homebrew adventure you should be able to get a sense of where the big bad boss is and you should have some clues that there are powerful undead. Like the rumors in the bar that say, "I heard them tell of a creature of shadow that can kill with a look."</p><p></p><p>If the DM doesn't give you enough clues to prepare then the is a failing of the DM not the SoD. If the DM gave the PCs clues and they didn't listen, that is a failing of the PCs not the SoD.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3833602, member: 14451"] Yes, if you have a boss as a bodak and you have scrolls of death ward, you should use them. Hmm, I don't see your arguement. Not really. The game has flaws in that is assumes that you will cast such protections and gain the use of scrolls and such. If the players don't have a balanced party or don't understand that buffing there characters is a good thing then taking away SoD effects isn't going to make them any better players. You should have a really good idea, unless you are a new player, that the big bad boss is going to be towards the end of the adventure. You never see, in a "module" the big bad boss in room one and the rest of the module dedicated to his hirelings. Even in a homebrew adventure you should be able to get a sense of where the big bad boss is and you should have some clues that there are powerful undead. Like the rumors in the bar that say, "I heard them tell of a creature of shadow that can kill with a look." If the DM doesn't give you enough clues to prepare then the is a failing of the DM not the SoD. If the DM gave the PCs clues and they didn't listen, that is a failing of the PCs not the SoD. [/QUOTE]
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