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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3833781" data-attributes="member: 31506"><p>Lets say they metagame and know the creature is a bodak. They go blow a significant portion of their wealth on death ward scrolls at magic mart. They charge into the bodak's lair after buffing, and deal with a weak "boss" that's damage output is a laughable d8+1 per round. You DONT see that as a problem? If I tried I couldnt come up with a more lame climactic battle.</p><p></p><p></p><p></p><p>Again, lets cut out the middle man. We remove/alter the effects. We also remove the magic bullets, the counters, and the other crap we are assumed to have on. We remove the need to track buff timers and other <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> RPG busy work. We're at the point we were before, without the hassle.</p><p></p><p></p><p></p><p>Not really. It IS a failing of the crappy nature of SoD's that you have to hand the party clues, get them to jump through SOP's and only then will the encounter be balanced. Except its not... its just dull because of the binary nature of SoD's and their magic counter. Moreover, as we've said, MOOKS HAVE SAVE OR DIE EFFECTS. You encounter mooks all the time in adventures. Without mook warning bells going off that tell you that you must have death ward up. Or are we going to counter this with some persistant divine metamagic death ward cheese as well?</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3833781, member: 31506"] Lets say they metagame and know the creature is a bodak. They go blow a significant portion of their wealth on death ward scrolls at magic mart. They charge into the bodak's lair after buffing, and deal with a weak "boss" that's damage output is a laughable d8+1 per round. You DONT see that as a problem? If I tried I couldnt come up with a more lame climactic battle. Again, lets cut out the middle man. We remove/alter the effects. We also remove the magic bullets, the counters, and the other crap we are assumed to have on. We remove the need to track buff timers and other :):):):):):) RPG busy work. We're at the point we were before, without the hassle. Not really. It IS a failing of the crappy nature of SoD's that you have to hand the party clues, get them to jump through SOP's and only then will the encounter be balanced. Except its not... its just dull because of the binary nature of SoD's and their magic counter. Moreover, as we've said, MOOKS HAVE SAVE OR DIE EFFECTS. You encounter mooks all the time in adventures. Without mook warning bells going off that tell you that you must have death ward up. Or are we going to counter this with some persistant divine metamagic death ward cheese as well? [/QUOTE]
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