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*Dungeons & Dragons
Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="DM-Rocco" data-source="post: 3834091" data-attributes="member: 14451"><p>Okay, just because I am in favor of keeping SoD effects doesn't mean that I think every encounter should have SoD effects. I use them sparingly in my game and to dramatic effect. Just because a player has Death Ward on doesn't mean that an evil cleric can't dispell it and then use a SoD. </p><p></p><p> However, since everyone keeps wanting to go back to the Bodak that randomly walks around dungeon corners or hides in chests of gold then perhaps the DM is a jackass for doing such a thing without giving the players warning, but maybe the Bodak doesn't use his SoD effect on round 1, giving the PCs a round to kill or turn it. Maybe the cleric wins initiative, cast death ward on the fight and then retreats to 35 feet away. Then maybe the rogue, who most likely beat the cleric in initiative, also retreats. Now you have a fighter, mage and bodak. The mage might die, but the rest of the party won't. If the Bodak doesn't use its SoD on turn one, then the party lives as the party pelts it at range.</p><p></p><p>You can play the what if game all day long. What if a Dragon burst through the walls of the dungeon and ate the Bodak as an immediate action after the PCs turn but before the Bodaks turn? </p><p></p><p>And for the record, SoD has already been included into the game, this is about its exclusion from the exsisting game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3834091, member: 14451"] Okay, just because I am in favor of keeping SoD effects doesn't mean that I think every encounter should have SoD effects. I use them sparingly in my game and to dramatic effect. Just because a player has Death Ward on doesn't mean that an evil cleric can't dispell it and then use a SoD. However, since everyone keeps wanting to go back to the Bodak that randomly walks around dungeon corners or hides in chests of gold then perhaps the DM is a jackass for doing such a thing without giving the players warning, but maybe the Bodak doesn't use his SoD effect on round 1, giving the PCs a round to kill or turn it. Maybe the cleric wins initiative, cast death ward on the fight and then retreats to 35 feet away. Then maybe the rogue, who most likely beat the cleric in initiative, also retreats. Now you have a fighter, mage and bodak. The mage might die, but the rest of the party won't. If the Bodak doesn't use its SoD on turn one, then the party lives as the party pelts it at range. You can play the what if game all day long. What if a Dragon burst through the walls of the dungeon and ate the Bodak as an immediate action after the PCs turn but before the Bodaks turn? And for the record, SoD has already been included into the game, this is about its exclusion from the exsisting game :) ;) :cool: [/QUOTE]
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