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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="DM-Rocco" data-source="post: 3836057" data-attributes="member: 14451"><p>I agree with this. I think the main problem, which seems to be addressed by the WOTC 4th edition team, is the power curve, the CR system and other items you talk about and not so much the SoD effects. I seriously fail to see why people are so worked up about the SoD effect in the game. The only thing I can see is that the anti SoD crowd has had some bad DMs or really bad situations and therefore want a ban on something they have first hand knowledge of being abused.</p><p></p><p>I say keep it in the game with one of their world famous, "Behind the curtain," segements that explains SoD effects and how to handle them within the confines of the game. How SoD effects should be handled in a low magic world or a world that doesn't allow Ressurections or raise dead. How you might consider dealing with SoD effects in a high magic world or a normal D&D world. When to use them and why you shouldn't put a Bodak in a chest waiting for the PCs to open it and a warning to not place 50 Bodaks in one room knowing the the PCs will not survive. Rather than re-write all the monsters and spells with SoD effects it would be easier to keep them and just dedicate a small amount of space to the proper use of SoD effects.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 3836057, member: 14451"] I agree with this. I think the main problem, which seems to be addressed by the WOTC 4th edition team, is the power curve, the CR system and other items you talk about and not so much the SoD effects. I seriously fail to see why people are so worked up about the SoD effect in the game. The only thing I can see is that the anti SoD crowd has had some bad DMs or really bad situations and therefore want a ban on something they have first hand knowledge of being abused. I say keep it in the game with one of their world famous, "Behind the curtain," segements that explains SoD effects and how to handle them within the confines of the game. How SoD effects should be handled in a low magic world or a world that doesn't allow Ressurections or raise dead. How you might consider dealing with SoD effects in a high magic world or a normal D&D world. When to use them and why you shouldn't put a Bodak in a chest waiting for the PCs to open it and a warning to not place 50 Bodaks in one room knowing the the PCs will not survive. Rather than re-write all the monsters and spells with SoD effects it would be easier to keep them and just dedicate a small amount of space to the proper use of SoD effects. [/QUOTE]
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