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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Jhulae" data-source="post: 3838002" data-attributes="member: 16958"><p>Maybe to you. Definitely not to me, or to some others, from the look of things.</p><p></p><p>I personally don't know anyone who wants to get to the game all excited about the combat that's about to start (via a cliffhanger from last session) only to have their character killed in the first round because of failing a save versus a SoD spell. Now that player has to sit around for who knows how long, because combats in 3.5 can take a *long* time. Not only that, the player has to wait even longer for the other characters to obtain a resurrection, and sometimes, that can take hours of real time. It's easy to say a player could be out for a whole session. Where's the fun in that?</p><p></p><p>Even when 3.5 came out, spells like Hold Person and Hold Monster were changed to save every round because players didn't like being out of perhaps a whole combat from a failed save versus something that *didn't* even kill them.</p><p></p><p>Now, if your character is getting pounded on by attacks or damaging spells or what have you, I find that to be *more* tense, as you try to make a fighting retreat back to the healer, or the cleric having to fight their way to you. Either way, it's more dramatic.</p></blockquote><p></p>
[QUOTE="Jhulae, post: 3838002, member: 16958"] Maybe to you. Definitely not to me, or to some others, from the look of things. I personally don't know anyone who wants to get to the game all excited about the combat that's about to start (via a cliffhanger from last session) only to have their character killed in the first round because of failing a save versus a SoD spell. Now that player has to sit around for who knows how long, because combats in 3.5 can take a *long* time. Not only that, the player has to wait even longer for the other characters to obtain a resurrection, and sometimes, that can take hours of real time. It's easy to say a player could be out for a whole session. Where's the fun in that? Even when 3.5 came out, spells like Hold Person and Hold Monster were changed to save every round because players didn't like being out of perhaps a whole combat from a failed save versus something that *didn't* even kill them. Now, if your character is getting pounded on by attacks or damaging spells or what have you, I find that to be *more* tense, as you try to make a fighting retreat back to the healer, or the cleric having to fight their way to you. Either way, it's more dramatic. [/QUOTE]
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