Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 4th edition getting soft? - edited for friendly content :)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 3838818" data-attributes="member: 40961"><p>At 10th level, the wizard's fort save will be what, a +7, optimistically, with good gear?</p><p></p><p>So is the consensus that I'm hearing that at level 10 it is appropriate to have an encounter in which an enemy can inflict on the party wizard a 60% chance of death per round, until the enemy is killed?</p><p></p><p>Lets keep designing our hypothetical monster. How many hit points does he have? This controls how many rounds he will last. Then we can take (1-.6)^x where X is the number of rounds he will survive. The result will be the likelihood the wizard lives through the fight.</p><p></p><p>We can rework the numbers for level 12, if people feel that's more appropriate. I don't mind.</p><p></p><p>The point of this exercise is that people have been claiming that save-or-die is not the problem with monsters like the bodak, the CR system which puts the bodak at CR8 is. If no appropriate character level exists at which a DC 20 ranged fort save or die attack is appropriate, then the problem certainly isn't the CR system, its the save-or-die system.</p><p></p><p></p><p></p><p>By "recover from the consequences" do you mean "raise dead?"</p><p></p><p>Its ok if you do. I will concede that in games where "raise dead" is considered an every day method of fixing up bad things that happen in a fight, save-or-die is much, much less of a concern. In fact, its about the same concern as save-or-go-blind. I don't personally play that way, but kudos to those who do.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3838818, member: 40961"] At 10th level, the wizard's fort save will be what, a +7, optimistically, with good gear? So is the consensus that I'm hearing that at level 10 it is appropriate to have an encounter in which an enemy can inflict on the party wizard a 60% chance of death per round, until the enemy is killed? Lets keep designing our hypothetical monster. How many hit points does he have? This controls how many rounds he will last. Then we can take (1-.6)^x where X is the number of rounds he will survive. The result will be the likelihood the wizard lives through the fight. We can rework the numbers for level 12, if people feel that's more appropriate. I don't mind. The point of this exercise is that people have been claiming that save-or-die is not the problem with monsters like the bodak, the CR system which puts the bodak at CR8 is. If no appropriate character level exists at which a DC 20 ranged fort save or die attack is appropriate, then the problem certainly isn't the CR system, its the save-or-die system. By "recover from the consequences" do you mean "raise dead?" Its ok if you do. I will concede that in games where "raise dead" is considered an every day method of fixing up bad things that happen in a fight, save-or-die is much, much less of a concern. In fact, its about the same concern as save-or-go-blind. I don't personally play that way, but kudos to those who do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is 4th edition getting soft? - edited for friendly content :)
Top