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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="ptolemy18" data-source="post: 3839431" data-attributes="member: 24970"><p><em><strong></strong></em></p><p><em><strong></strong></em></p><p><em><strong>Well, that seems like a "who cares" issue. Except that unfortunately it has terrible implications, because it suggests that they are going to nerf life-or-death effects, because otherwise it'd be too annoying to hear the DM go "The beholder gets a 30 on his death gaze effect. You die. No, you don't get to roll. Sorry."</strong></em></p><p><em><strong></strong></em></p><p><em><strong>And removing life-or-death effects is just a way of making the game easier and more nerf-y in general. The primary effect on play of removing life-or-death effects is to make the game easier and more monty-haul pat-on-the-back make it harder for PCs to die. Which means, less drama. Which sucks.</strong></em></p><p><em><strong></strong></em></p><p><em><strong></strong></em></p><p><em><strong></strong></em></p><p><em><strong>No, I've never been envious of fighters rolling critical hits. I'd rather have a robust list of spells and a tremendous variety of spellcaster options, like in the 3E PHB, thanks. (Anyway, what about the fun of rolling a fireball and coming up with a bunch of sixes?)</strong></em></p><p><em><strong></strong></em></p><p><em><strong>I play a spellcaster because I DON'T WANT TO play a fighter class. Fighters and spellcasters should be different. "Narrowing" and "simplifying" spellcasters is the single lamest, most unappealing thing about 4E. To me. As someone who never plays fighters.</strong></em></p><p><em><strong></strong></em></p><p><em><strong></strong></em></p><p></p><p>I don't understand what the deal is here, as this is one of the easiest things to calculate imaginable.</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3839431, member: 24970"] [I][B] Well, that seems like a "who cares" issue. Except that unfortunately it has terrible implications, because it suggests that they are going to nerf life-or-death effects, because otherwise it'd be too annoying to hear the DM go "The beholder gets a 30 on his death gaze effect. You die. No, you don't get to roll. Sorry." And removing life-or-death effects is just a way of making the game easier and more nerf-y in general. The primary effect on play of removing life-or-death effects is to make the game easier and more monty-haul pat-on-the-back make it harder for PCs to die. Which means, less drama. Which sucks. No, I've never been envious of fighters rolling critical hits. I'd rather have a robust list of spells and a tremendous variety of spellcaster options, like in the 3E PHB, thanks. (Anyway, what about the fun of rolling a fireball and coming up with a bunch of sixes?) I play a spellcaster because I DON'T WANT TO play a fighter class. Fighters and spellcasters should be different. "Narrowing" and "simplifying" spellcasters is the single lamest, most unappealing thing about 4E. To me. As someone who never plays fighters. [/B][/I] I don't understand what the deal is here, as this is one of the easiest things to calculate imaginable. [/QUOTE]
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