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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Anthtriel" data-source="post: 3840107" data-attributes="member: 13764"><p>And there is still no difference, because, as is, the most common death effects all do negative damage when the target makes the save, so the association with negative damage is there anyway.</p><p></p><p>And the ability does treat heroes and ordinary guys different to begin with, because the better a hero gets, the higher his saves become.</p><p></p><p>The one and only difference between Death Effects and lots of damage is mechanical: Death Effects, no matter how weak they are, no matter how tough the opponent, always kill at least with a 5% chance. So no matter what you target, be it the Level 50 Paladin, the Level 200 Fighter or whatever, will most likely get brought down by twenty of those, even though the same characters can survive thousands of sword hits, rocks falling on them, fireballs burning them, or whatever.</p><p></p><p>At the same time, Bob the Commoner, with Ability Scores all in the 6-8 range, no experience whatsoever, will survive the greatest, strongest Death Spell of the God of Death 5% of the time.</p><p>Doesn't make any sense whatsoever.</p><p></p><p></p><p>Sure, as long as it is pretty low. You wouldn't accept it if your Level 30 Fighter would have a 5% chance of dying whenever he gets hit by a sword (even though it is pretty realistic), so why would you want to have a 5% chance of dying whenever something casts a Level 5 spell on you?</p><p></p><p>That random Level 9 Cleric should have a chance to kill you with Death Spells, he only should have to casts multiple of those, so that your chance to die is not 5% (or higher, if he can cast more than more before you kill him), but more like the chance a Level 9 Fighter has of killing you.</p><p></p><p>As is, a group of ten Level 9 Casters with Death Effects will often bring down a Level 10^10^10^10 Character, which is completely and entirely stupid, and not like the rest of the system works at all.</p></blockquote><p></p>
[QUOTE="Anthtriel, post: 3840107, member: 13764"] And there is still no difference, because, as is, the most common death effects all do negative damage when the target makes the save, so the association with negative damage is there anyway. And the ability does treat heroes and ordinary guys different to begin with, because the better a hero gets, the higher his saves become. The one and only difference between Death Effects and lots of damage is mechanical: Death Effects, no matter how weak they are, no matter how tough the opponent, always kill at least with a 5% chance. So no matter what you target, be it the Level 50 Paladin, the Level 200 Fighter or whatever, will most likely get brought down by twenty of those, even though the same characters can survive thousands of sword hits, rocks falling on them, fireballs burning them, or whatever. At the same time, Bob the Commoner, with Ability Scores all in the 6-8 range, no experience whatsoever, will survive the greatest, strongest Death Spell of the God of Death 5% of the time. Doesn't make any sense whatsoever. Sure, as long as it is pretty low. You wouldn't accept it if your Level 30 Fighter would have a 5% chance of dying whenever he gets hit by a sword (even though it is pretty realistic), so why would you want to have a 5% chance of dying whenever something casts a Level 5 spell on you? That random Level 9 Cleric should have a chance to kill you with Death Spells, he only should have to casts multiple of those, so that your chance to die is not 5% (or higher, if he can cast more than more before you kill him), but more like the chance a Level 9 Fighter has of killing you. As is, a group of ten Level 9 Casters with Death Effects will often bring down a Level 10^10^10^10 Character, which is completely and entirely stupid, and not like the rest of the system works at all. [/QUOTE]
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