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Is 4th edition getting soft? - edited for friendly content :)
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<blockquote data-quote="Raven Crowking" data-source="post: 3840492" data-attributes="member: 18280"><p>Does this mean that you beleive on the final move in chess matters? Or does the lead-up to that last move have anything to do with the outcome?</p><p></p><p>Are your characters in the habit of waking up with bodaks? Or does the lead-up to that encounter have anything to do with the outcome?</p><p></p><p>Because, from where I sit, nearly any sort of "context" means that more than that one roll matters. If you are a DM and don't allow your players the means to gain adequate information to make decisions intelligently, then I have little respect for you. If you are a player and don't make use of the means to gain information available to you, I have little pity for you. Head into The Hopping Tower of Incalcuable Doom without at least making a Gather Information check and you might encounter something unexpected. If the Hopping Tower only appears for one week every 500 years, and you don't know that, and it disappears, you might be lost in the aether without a save.</p><p></p><p>Personally, I run a world where the players have to make choices about what their characters will do. Just because an old man in a bar tells you something is a good idea, doesn't mean it is. </p><p></p><p>YMMV, and obviously does.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3840492, member: 18280"] Does this mean that you beleive on the final move in chess matters? Or does the lead-up to that last move have anything to do with the outcome? Are your characters in the habit of waking up with bodaks? Or does the lead-up to that encounter have anything to do with the outcome? Because, from where I sit, nearly any sort of "context" means that more than that one roll matters. If you are a DM and don't allow your players the means to gain adequate information to make decisions intelligently, then I have little respect for you. If you are a player and don't make use of the means to gain information available to you, I have little pity for you. Head into The Hopping Tower of Incalcuable Doom without at least making a Gather Information check and you might encounter something unexpected. If the Hopping Tower only appears for one week every 500 years, and you don't know that, and it disappears, you might be lost in the aether without a save. Personally, I run a world where the players have to make choices about what their characters will do. Just because an old man in a bar tells you something is a good idea, doesn't mean it is. YMMV, and obviously does. RC [/QUOTE]
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